You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
what is ign-physics, motivation of creating this library, where to find repo, versions released
currently supported physics engines and corresponding features overview
roadmap of future plans of ign-physics, potential timeline of certain features to look forward to
where to download debian, how to source build/compile
For users
how to switch between default and additional physics engine
chapters where users try out different physics features
bottom up approach: step by step tutorials on how to set/add various models with different physics features like (rigid body dynamics, collision detection, kinematics to compose a world
OR
top down approach: given a world of various models, zoom in onto each model and see how forces are set, position is updated or any other physics features work
For developers
high level overview of how physics plugin work, explain user interface and implementation interface, key concepts/classes (Entities), link to API documentation and contributing guide
explain folder structure and where to add new custom features, potential restrictions on adding custom features
a step by step interactive tutorial teaching how to add a simple custom plugin, using the hello-world plugin example
I'll leave a cross-reference to this issue because some questions that are popping up there could be good to answer on these tutorials: leggedrobotics/raisimLib#40
I think it would also be make a tutorial about how to define custom features in a plugin and request them when loading plugins. We can use the dartsim RetrieveWorld feature in World.hh as an example.
I think it would also be make a tutorial about how to define custom features in a plugin and request them when loading plugins. We can use the dartsim RetrieveWorld feature in World.hh as an example.
Some tutorial ideas for ign-physics
Getting started
For users
OR
For developers
FeatureList
as step-by-step tutorial on how to implement features using external physics engine API.The text was updated successfully, but these errors were encountered: