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Steam.cs
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using System;
using System.IO;
using System.Linq;
using System.Timers;
using Newtonsoft.Json;
using SteamKit2;
namespace SteamUpdater
{
public static class Steam
{
private const string LastChangeFile = "last-changenumber.txt";
public static bool quitOnDisconnect;
private static uint previousChangeNumber;
private static bool isLoggedOn;
private static SteamClient steamClient;
private static CallbackManager manager;
public static SteamUser steamUser;
public static SteamApps steamApps;
public static void startSteam(bool debug)
{
// Debug
DebugLog.AddListener(new DebugListener());
DebugLog.Enabled = debug;
// Setup client
steamClient = new SteamClient();
manager = new CallbackManager(steamClient);
steamUser = steamClient.GetHandler<SteamUser>();
steamApps = steamClient.GetHandler<SteamApps>();
// Callbacks
manager.Subscribe<SteamClient.ConnectedCallback>(OnConnected);
manager.Subscribe<SteamClient.DisconnectedCallback>(OnDisconnected);
manager.Subscribe<SteamUser.LoggedOnCallback>(OnLoggedOn);
manager.Subscribe<SteamUser.LoggedOffCallback>(OnLoggedOff);
manager.Subscribe<SteamApps.PICSChangesCallback>(OnPicsChanges);
manager.Subscribe<SteamApps.PICSProductInfoCallback>(OnPicsInfo);
steamClient.Connect();
var timer1 = new Timer();
timer1.Elapsed += RunWaitCallbacks;
timer1.Interval = TimeSpan.FromSeconds(1).TotalMilliseconds;
timer1.Start();
var timer2 = new Timer();
timer2.Elapsed += CheckForChanges;
timer2.Interval = TimeSpan.FromSeconds(5).TotalMilliseconds;
timer2.Start();
}
private static void RunWaitCallbacks(object obj, EventArgs args)
{
manager.RunWaitCallbacks(TimeSpan.FromSeconds(1));
}
// If more than 5000, returns 0
private static void CheckForChanges(object obj, EventArgs args)
{
// Get last change ID
if (!steamClient.IsConnected || !isLoggedOn)
{
return;
}
if (previousChangeNumber == 0 && File.Exists(LastChangeFile))
{
previousChangeNumber = uint.Parse(File.ReadAllText(LastChangeFile));
}
else if (previousChangeNumber == 0)
{
previousChangeNumber = 4574000;
}
// Check for new changes
steamApps.PICSGetChangesSince(previousChangeNumber, true, true);
}
private static void OnPicsChanges(SteamApps.PICSChangesCallback callback)
{
if (previousChangeNumber == callback.CurrentChangeNumber)
{
return;
}
Log.GoogleInfo(
String.Format(
"Change {0:N0} - {1:N0} ({2:N0} changes) {3} apps, {4} packages",
callback.LastChangeNumber,
callback.CurrentChangeNumber,
callback.CurrentChangeNumber - callback.LastChangeNumber,
callback.AppChanges.Count,
callback.PackageChanges.Count
)
);
Consumers.AbstractConsumer.Produce(
Consumers.AbstractConsumer.queueApps,
string.Join(",", callback.AppChanges.Keys.ToList())
);
Consumers.AbstractConsumer.Produce(
Consumers.AbstractConsumer.queuePackages,
string.Join(",", callback.PackageChanges.Keys.ToList())
);
previousChangeNumber = callback.CurrentChangeNumber;
File.WriteAllText(LastChangeFile, previousChangeNumber.ToString());
Consumers.AbstractConsumer.Produce(
Consumers.AbstractConsumer.queueChangesData,
JsonConvert.SerializeObject(callback)
);
}
private static void OnPicsInfo(SteamApps.PICSProductInfoCallback callback)
{
foreach (var item in callback.Apps)
{
Consumers.AbstractConsumer.Produce(
Consumers.AbstractConsumer.queueAppsData,
JsonConvert.SerializeObject(item.Value)
);
}
foreach (var item in callback.Packages)
{
Consumers.AbstractConsumer.Produce(
Consumers.AbstractConsumer.queuePackagesData,
JsonConvert.SerializeObject(item.Value)
);
}
}
private static void OnConnected(SteamClient.ConnectedCallback callback)
{
Log.GoogleInfo("Connected to Steam");
steamUser.LogOnAnonymous();
}
private static void OnDisconnected(SteamClient.DisconnectedCallback callback)
{
Log.GoogleInfo("Disconnected from Steam");
isLoggedOn = false;
if (quitOnDisconnect)
{
Environment.Exit(0);
}
steamClient.Connect();
}
private static void OnLoggedOn(SteamUser.LoggedOnCallback callback)
{
if (callback.Result != EResult.OK)
{
Log.GoogleInfo(
String.Format("Unable to logon to Steam: {0} / {1}", callback.Result, callback.ExtendedResult)
);
return;
}
Log.GoogleInfo("Logged in");
isLoggedOn = true;
}
private static void OnLoggedOff(SteamUser.LoggedOffCallback callback)
{
Log.GoogleInfo("Logged off");
isLoggedOn = false;
if (quitOnDisconnect)
{
steamClient.Disconnect();
}
}
}
internal class DebugListener : IDebugListener
{
public void WriteLine(string category, string msg)
{
Log.GoogleInfo(string.Format("MyListener - {0}: {1}", category, msg));
}
}
}