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Event.cc
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#include "Event.h"
#include "Particle.h"
Event::
Event() {}
Event::
Event(double t, Particle* _a, Particle* _b)
: time(t), a(_a), b(_b), countA(-1), countB(-1)
{
if (a != 0) countA = a->collisions();
if (b != 0) countB = b->collisions();
}
bool
Event::
isValid()
{
if (a != 0 && a->collisions() != countA) return false;
if (b != 0 && b->collisions() != countB) return false;
return true;
}
Particle*
Event::
getA()
{
return a;
}
Particle*
Event::
getB()
{
return b;
}
double
Event::
getTime()
{
return time;
}
bool
Event::
operator<(const Event& rhs) const
{
return time < rhs.time;
}
bool
Event::
operator==(const Event& rhs) const
{
return time == rhs.time;
}
bool
Event::
operator!=(const Event& rhs) const
{
return !(*this == rhs);
}
bool
Event::
operator>(const Event& rhs) const
{
return (rhs < *this);
}
bool
Event::
operator<=(const Event& rhs) const
{
return !(rhs < *this);
}
bool
Event::
operator>=(const Event& rhs) const
{
return !(*this < rhs);
}