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Basically, when you build your WebGL app, inside that index.html add socketi.io client (you can use from their website). And from c# call function in the browser (make some foo() function) that will init stuff like wich events to call from javascript to c#).
Inside c# just remap functionality to use external DLL import (you don't need socket.io plugin inside unity).
Sadly I don't have an example to show as I did this for the company.
It work in editor, but when i build WebGL not work
no errors
no warnings
no connecting logs
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