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No connection event is fired #20

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ZioCain opened this issue Apr 4, 2018 · 2 comments
Open

No connection event is fired #20

ZioCain opened this issue Apr 4, 2018 · 2 comments

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@ZioCain
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ZioCain commented Apr 4, 2018

Developing with Unity 2017.2.0f3 64bit on MacOSX for Nibiru and Pico (VR headsets with an OS derived from Android)

When I try to connect from the editor no problem, but from the headsets it always fails, I don't know wether it's a plugin problem or something else like the system itself

Edit:

  • the same exact code works flawlessly on iOS and Android which makes me wonder where the problem is
  • when the headset tries to connect it is seen by the server as "device connected with socket id: XXX, IP: XXX.XXX.XXX.XXX" but disconnects instantly (client side)
  • the used code is the one in the example given by the plugin
@IlyaVorozhbit
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Same thing on WebGL build

@ZioCain
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ZioCain commented Apr 5, 2018

Ok I solved the whole issue by changing the scripting runtime version from "Stable 3.5" to "Experimental 4.6"

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