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Look into replacing rust-webvr with our own OpenVR wrapper. That would remove a useless layer of abstraction between the vr module and the actual hardware. It could also make implementing #2 easier.
The text was updated successfully, but these errors were encountered:
Look into replacing
rust-webvr
with our own OpenVR wrapper. That would remove a useless layer of abstraction between thevr
module and the actual hardware. It could also make implementing #2 easier.The text was updated successfully, but these errors were encountered: