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[SALT]: Are you sure about the planned "multilanguage support"?
This will make docs etc a lot more involved and require lots of redundant/repeated work.
[CNTD]: If yes, then some way to compile to different targets seems worth trying.
See shen Yggdrasil - it will cover python, C/C++, JVM (java vm), JS (JavaScript), & Lisp in one go.
Re: "multilanguage support" - that was the "grand" idea
currently it's unreachable goal
adopting Flet for a different language is like starting all over again
- Originally posted by @FeodorFitsner in #141 (comment)
that's understandable, but the source doesn't reflect it. that's why i got confused.
i mean sure, i understand that it was a pre-paration & hint for anticipation.
but if it's far far distant, i don't think this should be featured so prominently even in docs like it's there already.
just mention at one prominent place that such feature (here, multilang) may come in future.
Flet is language-agnostic, so anyone on your team could develop Flet apps in their favorite language. <ahref="/docs/guides/python/getting-started">Python</a> is already supported, Go, C# and others are <ahref="/roadmap">coming next</a>.
just mention at one prominent place that such feature (here, multilang) may come in future.
Sources:
Flet homepage
website/src/pages/index.js
Lines 54 to 62 in c5ab4c4
Flet Introduction
website/docs/introduction.md
Line 90 in c5ab4c4
Tutorials Picker
website/sidebars.js
Lines 64 to 67 in c5ab4c4
Tutorials Trello Clone
website/docs/tutorials/trello-clone.md
Line 14 in c5ab4c4
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