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MetalImageView render issue #1
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Does this happen for all filters or just some of them? I'm also noticing something weird with MIJFAVoronoiFilter. |
The filters work as expected, i guess it's the MetalImageView problem. |
Are you able to create a Gist of what your MetalImageView.m looks like after your changes? Thanks! |
#import "MetalImageView.h" @import AVFoundation; @interface MetalImageView () { @Property (nonatomic, strong) id verticsBuffer;
@implementation MetalImageView //+(Class)layerClass
}
} #pragma mark - Fill mode
#pragma mark - MetalImageInput Protocol
|
Thanks! I'm still seeing issues with the voronoi filter, so it must be an issue particular to that. |
Great job
but i found something wired
the texture rendered by MetalImageView does not look good
If i change the MetalImageView to MTKView, and implement the drawRect
It works perfectly
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