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Hi!
I was experimenting with the Exposion stack and thought that maybe it would be wonderful if the shards could be followed by smoke trails or something similar...
I tried to combine the Explode Chunks with Sprites renderer and it worked - srites can be bound to shards through yellow Add op. But as it turned out, no 'tracer' effect works in this setup. Sparcle and/or Trails (dark green) cause immediate crash. The only thing that I could get to work was the Trails (yellow) with animated Delta param (because the trails are already shown before the explosion and I had to prevent that)... but that is not quite what seems fit..
I thought, probably, if you had some time... maybe you could see at what can be done?
Thank you.
The text was updated successfully, but these errors were encountered:
Hi!
I was experimenting with the Exposion stack and thought that maybe it would be wonderful if the shards could be followed by smoke trails or something similar...
I tried to combine the Explode Chunks with Sprites renderer and it worked - srites can be bound to shards through yellow Add op. But as it turned out, no 'tracer' effect works in this setup. Sparcle and/or Trails (dark green) cause immediate crash. The only thing that I could get to work was the Trails (yellow) with animated Delta param (because the trails are already shown before the explosion and I had to prevent that)... but that is not quite what seems fit..
I thought, probably, if you had some time... maybe you could see at what can be done?
Thank you.
The text was updated successfully, but these errors were encountered: