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Mobile-support #24
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The desktop limitation is purely down to poor mobile support on the part of SFML. So, for now at least, it's desktop only. |
Update: I've since created crogine which is a mobile oriented framework. It's based upon SDL2 rather than SFML but I've strived to provide a similar API to make switching between cro/xy as easy as possible |
Great, I'll take a look |
Since I got back into the apple hardware game, I've had a poke around with building xygine for iOS, so I'll note down some findings here for reference... The good news is, it can work! the bad news is there's a few workarounds/issues:
The last issue is probably going to be hardest to deal with, but the others should be doable |
Nice! I've managed to get enet to build on android for crogine so it should be doable - but iOS isn't my thing so I can't say for sure (it could simply be that enet works on linux, hence android, but iOS is uh.. whatever it is). Maybe the crogine project files can point you in the correct direction. As for shaders - well that's down to SFML using GLES 1.0 which only has fixed function pipeline support, it'll take a major change to SFML to fix that :/ Awesome job though :D |
Hi,
Are you planning to add mobile support or are you going to keep the engine desktop only?
Thanks.
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