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engine::loadPlugin change #1861

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Meakk opened this issue Jan 3, 2025 · 1 comment
Open

engine::loadPlugin change #1861

Meakk opened this issue Jan 3, 2025 · 1 comment
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source:libf3d type:enhancement New feature or request
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@Meakk
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Meakk commented Jan 3, 2025

Describe the bug
Right now, loadPlugin takes a string as argument which can be a path or a plugin name.
We should split the API and loadPlugin should take a fs::path only.
In other to load by name, we should have a new fs::path findPlugin(std::string_view) api.

@Meakk Meakk added type:enhancement New feature or request source:libf3d labels Jan 3, 2025
@Meakk Meakk added this to the 3.0.0 milestone Jan 3, 2025
@Meakk Meakk self-assigned this Jan 3, 2025
@Meakk Meakk added this to F3D Jan 3, 2025
@Meakk Meakk moved this to To do in F3D Jan 3, 2025
@Meakk
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Meakk commented Jan 3, 2025

I took a look, it's more complicated than I expected because of static plugins.
Postponing to 3.1

@Meakk Meakk modified the milestones: 3.0.0, 3.1.0 Jan 3, 2025
@Meakk Meakk removed their assignment Jan 3, 2025
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Labels
source:libf3d type:enhancement New feature or request
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Status: To do
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