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The problem is likely that our use of a fixed number of neighbors per atom. With high symmetry, there will be many atoms at the same distance in the neighbor shell and - due to the annoyances of numerics - atoms with the "same" structure are getting different subsets of atoms in a certain neighbor shell. Atoms at different points (but the same distance form the center) will lead to different energies and, especially, different forces (imbalance around the origin)
I'm debating making this a #wontfix, as it only harmful on edge cases and holding a fixed number of neighbors is a choice we made for speed (fixed array sizes are faster on GPUs)
We see some differences in the forces acting on atoms that are symmetrically identical. Small, but enough to worry me.
See #28
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