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(copy/pasta from Discord):
The linker names are a little crazy because we are taking the file suffixes and dropping the last one (the aim being to drop the .o)
this leads to the following yaml entry:
- [0x117200, rgba16, img/intro/spaceship_interior.D_04000630_117200, 32, 32]
generating these lines in the .ld script:
.ld
img_intro_spaceship_interior_D_04000630_117200_rgba16_D_04000630_117200__rgba16__png = .; build/assets/img/intro/spaceship_interior.D_04000630_117200.rgba16.png.o(.data);
I think the entry in the linker file should be:
img_intro_spaceship_interior_D_04000630_117200_rgba16_png = .; build/assets/img/intro/spaceship_interior.D_04000630_117200.rgba16.png.o(.data);
This could be done by taking the build_path and removing the prefix (i.e. build/assets) and removing the final suffix (i.e. .o).
build/assets
.o
This would probably be a breaking change for people though (even if the only change was the double underscores becoming single underscores.
The text was updated successfully, but these errors were encountered:
Currently who is using this feature? I thought papermario was the only one using it and as far as I know they migrated to C files instead
Sorry, something went wrong.
I'm using it a bit in SSSV, I would use it more if it was less janky 🙂
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(copy/pasta from Discord):
The linker names are a little crazy because we are taking the file suffixes and dropping the last one (the aim being to drop the .o)
this leads to the following yaml entry:
- [0x117200, rgba16, img/intro/spaceship_interior.D_04000630_117200, 32, 32]
generating these lines in the
.ld
script:I think the entry in the linker file should be:
This could be done by taking the build_path and removing the prefix (i.e.
build/assets
) and removing the final suffix (i.e..o
).This would probably be a breaking change for people though (even if the only change was the double underscores becoming single underscores.
The text was updated successfully, but these errors were encountered: