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The Debug View should not be a LightPass, but a Screen that accesses the gBuffer to draw the Debug View.
The "final render"-part will then just be a call to DeferredRenderer.render(Scene scene) inside a new FrameBuffer to fit the Debug View layout.
The text was updated successfully, but these errors were encountered:
The Debug View should not be a LightPass, but a Screen that accesses the gBuffer to draw the Debug View.
The "final render"-part will then just be a call to DeferredRenderer.render(Scene scene) inside a new FrameBuffer to fit the Debug View layout.
The text was updated successfully, but these errors were encountered: