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console1.s
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; affichage console
;
; OK - mode video
; OK - pointeur video
; OK - ecriture dans memoire video
; OK - police de caractère
; OK - CLS au blitter
; OK - print de chiffres : 2 et 4 chiffres / Hexa avec
CLEAR_BSS .equ 0 ; 1=efface toute la BSS jusqu'a la fin de la ram centrale
; original values from object (just simple or needed)
ob_liste_originale equ $200000-$4000 ; address of list (shadow)
ob_list_courante equ ob_liste_originale+$2000 ; address of read list
;resolution video
nb_octets_par_ligne equ 320
nb_lignes equ 256
couleur_char equ 25
.include "jaguar.inc"
.text
.68000
.if CLEAR_BSS=1
lea DEBUT_BSS,a0
lea $200000,a1
moveq #0,d0
boucle_clean_BSS:
move.b d0,(a0)+
cmp.l a0,a1
bne.s boucle_clean_BSS
.endif
move.l #INITSTACK, sp
move.w #$06C7, VMODE ; 320x256
move.w #$100,JOYSTICK
move.w #%0000011011000111,VMODE ; 320x256
bsr InitVideo ; Setup our video registers.
; CLS
moveq #0,d0
bsr print_caractere
.if 1=0
; clean ecran
lea ecran1,a0
move.l #256*320,d7
lsr.l #2,d7
subq.l #1,d7
moveq #0,d0
clear_ecran1:
move.l d0,(a0)+
dbf d7,clear_ecran1
.endif
lea chaine1,a0
bsr print_string
lea chaine2,a0
bsr print_string
move.l #6712,d0
bsr print_nombre_4_chiffres
;CR
moveq #10,d0
bsr print_caractere
move.l #$1A,d0
bsr print_nombre_hexa_2_chiffres
;CR
moveq #10,d0
bsr print_caractere
move.l #$A1B2C3,d0
bsr print_nombre_hexa_6_chiffres
bsr creer_Object_list
; jsr copy_olist
move.l #ob_list_courante,d0 ; set the object list pointer
swap d0
move.l d0,OLP
lea $F00400,a2
move.l #255-1,d7
moveq #0,d0
copie_couleurs:
move.w d0,(a2)+
addq.l #1,d0
dbf d7,copie_couleurs
move.l #VBL,LEVEL0 ; Install 68K LEVEL0 handler
move.w a_vde,d0 ; Must be ODD
sub.w #16,d0
ori.w #1,d0
move.w d0,VI
move.w #1,INT1 ; Enable video interrupts
and.w #$f8ff,sr
toto:
lea ob_liste_originale,a0
lea ob_list_courante,a1
bra toto
nop
;stop #$2700
nop
;--------------------------
; VBL
VBL:
movem.l d0-d7/a0-a6,-(a7)
add.w #1,BG
jsr copy_olist ; use Blitter to update active list from shadow
addq.l #1,vbl_counter
move.w #$101,INT1 ; Signal we're done
move.w #$0,INT2
.exit:
movem.l (a7)+,d0-d7/a0-a6
rte
; ---------------------------------------
; imprime une chaine terminée par un zéro
; a0=pointeur sur chaine
print_string:
print_string_boucle:
moveq #0,d0
move.b (a0)+,d0
cmp.w #0,d0
bne.s print_string_pas_fin_de_chaine
rts
print_string_pas_fin_de_chaine:
bsr print_caractere
bra.s print_string_boucle
rts
; ---------------------------------------
; imprime un nombre HEXA de 2 chiffres
print_nombre_hexa_2_chiffres:
lea convert_hexa,a0
move.l d0,d1
divu #16,d0
and.l #$F,d0 ; limite a 0-15
move.l d0,d2
mulu #16,d2
sub.l d2,d1
move.b (a0,d0.w),d0
bsr print_caractere
move.l d1,d0
and.l #$F,d0 ; limite a 0-15
move.b (a0,d0.w),d0
bsr print_caractere
rts
convert_hexa:
dc.b 48,49,50,51,52,53,54,55,56,57
dc.b 65,66,67,68,69,70
; ---------------------------------------
; imprime un nombre de 2 chiffres
print_nombre_2_chiffres:
move.l d0,d1
divu #10,d0
and.l #$FF,d0
move.l d0,d2
mulu #10,d2
sub.l d2,d1
add.l #48,d0
bsr print_caractere
move.l d1,d0
add.l #48,d0
bsr print_caractere
rts
; ---------------------------------------
; imprime un nombre de 4 chiffres HEXA
print_nombre_hexa_4_chiffres:
move.l d0,d1
lea convert_hexa,a0
divu #4096,d0
and.l #$FF,d0
move.l d0,d2
mulu #4096,d2
sub.l d2,d1
move.b (a0,d0.w),d0
bsr print_caractere
move.l d1,d0
divu #256,d0
and.l #$FF,d0
move.l d0,d2
mulu #256,d2
sub.l d2,d1
move.b (a0,d0.w),d0
bsr print_caractere
move.l d1,d0
divu #16,d0
and.l #$FF,d0
move.l d0,d2
mulu #16,d2
sub.l d2,d1
move.b (a0,d0.w),d0
bsr print_caractere
move.l d1,d0
move.b (a0,d0.w),d0
bsr print_caractere
rts
; ---------------------------------------
; imprime un nombre de 6 chiffres HEXA ( pour les adresses memoire)
print_nombre_hexa_6_chiffres:
move.l d0,d1
lea convert_hexa,a0
swap d0
and.l #$F0,d0
lsr.l #4,d0
and.l #$F,d0
and.l #$FFFFF,d1
move.b (a0,d0.w),d0
bsr print_caractere
move.l d1,d0
swap d0
and.l #$F,d0
and.l #$FFFF,d1
move.b (a0,d0.w),d0
bsr print_caractere
move.l d1,d0
divu #4096,d0
and.l #$FF,d0
move.l d0,d2
mulu #4096,d2
sub.l d2,d1
move.b (a0,d0.w),d0
bsr print_caractere
move.l d1,d0
divu #256,d0
and.l #$FF,d0
move.l d0,d2
mulu #256,d2
sub.l d2,d1
move.b (a0,d0.w),d0
bsr print_caractere
move.l d1,d0
divu #16,d0
and.l #$FF,d0
move.l d0,d2
mulu #16,d2
sub.l d2,d1
move.b (a0,d0.w),d0
bsr print_caractere
move.l d1,d0
move.b (a0,d0.w),d0
bsr print_caractere
rts
; ---------------------------------------
; imprime un nombre de 4 chiffres
print_nombre_4_chiffres:
move.l d0,d1
divu #1000,d0
and.l #$FF,d0
move.l d0,d2
mulu #1000,d2
sub.l d2,d1
add.l #48,d0
bsr print_caractere
move.l d1,d0
divu #100,d0
and.l #$FF,d0
move.l d0,d2
mulu #100,d2
sub.l d2,d1
add.l #48,d0
bsr print_caractere
move.l d1,d0
divu #10,d0
and.l #$FF,d0
move.l d0,d2
mulu #10,d2
sub.l d2,d1
add.l #48,d0
bsr print_caractere
move.l d1,d0
add.l #48,d0
bsr print_caractere
rts
; -----------------------------
; copie un caractere a l ecran
; d0.w=caractere
print_caractere:
movem.l d0-d7/a0-a6,-(a7)
cmp.b #00,d0
bne.s print_caractere_pas_CLS
move.l #ecran1,A1_BASE ; = DEST
move.l #$0,A1_PIXEL
move.l #PIXEL16|XADDPHR|PITCH1,A1_FLAGS
move.l #ecran1+320*100,A2_BASE ; = source
move.l #$0,A2_PIXEL
move.l #PIXEL16|XADDPHR|PITCH1,A2_FLAGS
move.w #$00,B_PATD
moveq #0,d0
move.w #nb_octets_par_ligne,d0
lsr.w #1,d0
move.w #nb_lignes,d1
mulu d1,d0
swap d0
move.w #1,d0
swap d0
;move.w #65535,d0
move.l d0,B_COUNT
move.l #LFU_REPLACE|SRCEN|PATDSEL,B_CMD
movem.l (a7)+,d0-d7/a0-a6
rts
print_caractere_pas_CLS:
cmp.b #10,d0
bne.s print_caractere_pas_retourchariot
move.w #0,curseur_x
add.w #8,curseur_y
movem.l (a7)+,d0-d7/a0-a6
rts
print_caractere_pas_retourchariot:
lea ecran1,a1
moveq #0,d1
move.w curseur_x,d1
add.l d1,a1
moveq #0,d1
move.w curseur_y,d1
mulu #nb_octets_par_ligne,d1
add.l d1,a1
lsl.l #3,d0 ; * 8
lea fonte,a0
add.l d0,a0
; copie 1 lettre
move.l #8-1,d0
copieC_ligne:
moveq #8-1,d1
move.b (a0)+,d2
copieC_colonne:
moveq #0,d4
btst d1,d2
beq.s pixel_a_zero
move.b #couleur_char,d4
pixel_a_zero:
move.b d4,(a1)+
dbf d1,copieC_colonne
lea nb_octets_par_ligne-8(a1),a1
dbf d0,copieC_ligne
move.w curseur_x,d0
add.w #8,d0
cmp.w #320,d0
blt curseur_pas_fin_de_ligne
moveq #0,d0
add.w #8,curseur_y
curseur_pas_fin_de_ligne:
move.w d0,curseur_x
movem.l (a7)+,d0-d7/a0-a6
rts
;----------------------------------
; recopie l'object list dans la courante
copy_olist:
move.l #ob_list_courante,A1_BASE ; = DEST
move.l #$0,A1_PIXEL
move.l #PIXEL16|XADDPHR|PITCH1,A1_FLAGS
move.l #ob_liste_originale,A2_BASE ; = source
move.l #$0,A2_PIXEL
move.l #PIXEL16|XADDPHR|PITCH1,A2_FLAGS
move.w #1,d0
swap d0
move.l taille_liste_OP,d1
move.w d1,d0
move.l d0,B_COUNT
move.l #LFU_REPLACE|SRCEN,B_CMD
rts
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;;
;; Simple Object List Routines for a simple life.
;;
;; call with *d0=object type
;; *d1=height
;; *d2=data width
;; *d3=colour depth
;; *d4=transparent
;; *d5=image width
;; *a0=address of object (phrase alligned)
;; *a1=address for GFX (phrase alligned)
;;
;; exit with object built
;; link=object address+32
;; scaled objects will *NOT* be 1:1 in x/y
;; x/y positions will be -500,2 (off screen)
;;
bitmapobject equ 0 ; object types
scaledobject equ 1
gpuobject equ 2
braobject equ 3
stopobject equ 4
y_less equ 0 ; branch object types
y_more equ 1
always equ 2
CreateObject: lsl.w #2,d0 ; object type
move.l jmp_tab(pc,d0),a6 ; get routine address
jmp (a6) ; call it!
jmp_tab: .dc.l bitmp ; jump table
.dc.l scaled
.dc.l gpuob
.dc.l braob
.dc.l stopob
bitmp: clr.l (a0) ; template
clr.l 4(a0) ;
clr.l 8(a0) ;
move.l #$00008000,12(a0) ;
move.l a0,d0 ; link address
sub.l #ob_liste_originale,d0
add.l #ob_list_courante,d0
;sub.l #ob_list1,d0 ;
;add.l #ob_list,d0 ;
add.l #32,d0 ;
and.b #%11111000,d0 ;
lsl.l #5,d0 ;
or.l d0,2(a0) ;
move.l a1,d0 ; gfx address
lsl.l #8,d0 ;
or.l d0,(a0) ;
move.l d1,d0 ; height
swap d0 ;
lsr.l #2,d0 ;
or.l d0,4(a0) ;
ror.w #1,d4 ; transparency
or.w d4,10(a0) ;
lsl.w #8,d3 ; depth (colour depth)
lsl.w #4,d3 ;
or.w d3,14(a0) ;
lsr.w #3,d2 ; data width
swap d2 ;
lsl.l #2,d2 ;
or.l d2,12(a0) ;
lsr.w #3,d5 ; image width
swap d5 ;
lsr.l #4,d5 ;
or.l d5,10(a0) ;
move.w #-500,d0 ; x-pos
move.w #0,d0
and.w #$fff,d0
or.w d0,14(a0)
or.w #2*8,6(a0) ; y-pos
;move.w #-32,d0 ; y_pos
;and.w #$ffff,d0
;or.w d0,6(a0)
lea 32(a0),a0 ; BITMAP object!
rts
scaled: bsr bitmp ; same as bitmap
move.l #$0,-16(a0) ; clear it out
move.l #%00000000000000000010000000100000,-12(a0)
or.l #$1,-28(a0) ; SCALED object!
rts
gpuob: move.l #0,(a0)+
move.l #$3ffa,(a0)+ ; GPU object!
rts
; D1=branch type
; D2=Ypos
; A1=address if branch TAKEN
braob: add d2,d2 ; mult y-pos
bsr branchobject ; make the object
make8into32: move.l #braobject,d0 ;
move.l #always,d1 ; even it out for 32-byte
move.l #$7ff,d2 ; positions by following with
lea 24(a0),a1 ; a BRA+16 object
bsr branchobject ;
lea 16(a0),a0 ;
rts
branchobject: clr.l (a0)
move.l #3,4(a0)
add.w d1,d1
move.w branchtypes(pc,d1.w),d1
or.w d1,6(a0) ; branch TYPE!
move.l a1,d0
sub.l #ob_liste_originale,d0
add.l #ob_list_courante,d0
;sub.l #ob_list1,d0
;add.l #ob_list,d0
and.l #$fffffff8,d0
lsl.l #5,d0 ; Link if branch **TAKEN!**
move.l d0,2(a0) ; (< & > swapped!)
lsl.w #3,d2 ; scanline to branch on
or.w d2,6(a0) ; is VC/2
lea 8(a0),a0 ; next object
rts
branchtypes: .dc.w $4000,$8000,$0000 ;
stopob: move.l #0,(a0)+
move.l #4,(a0)+ ; STOP object!
rts
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;;
;; Procedure: InitVideo (same as in vidinit.s)
;; Build values for hdb, hde, vdb, and vde and store them.
;;
InitVideo:
movem.l d0-d6,-(sp)
move.w #-1,ntsc_flag
move.w CONFIG,d0 ; Also is joystick register
andi.w #VIDTYPE,d0 ; 0 = PAL, 1 = NTSC
beq .palvals
move.w #1,ntsc_flag
.ntscvals: move.w #NTSC_HMID,d2
move.w #NTSC_WIDTH,d0
move.w #NTSC_VMID,d6
move.w #NTSC_HEIGHT,d4
bra calc_vals
.palvals:
move.w #PAL_HMID+40,d2
move.w #PAL_WIDTH,d0
move.w #PAL_VMID,d6
move.w #PAL_HEIGHT,d4
calc_vals:
move.w d0,width
move.w d4,height
move.w d0,d1
asr #1,d1 ; Width/2
sub.w d1,d2 ; Mid - Width/2
add.w #4,d2 ; (Mid - Width/2)+4
sub.w #1,d1 ; Width/2 - 1
ori.w #$400,d1 ; (Width/2 - 1)|$400
move.w d1,a_hde
move.w d1,HDE
move.w d2,a_hdb
move.w d2,HDB1
move.w d2,HDB2
move.w d6,d5
sub.w d4,d5
add.w #16,d5
move.w d5,a_vdb
add.w d4,d6
move.w d6,a_vde
move.w a_vdb,VDB
move.w a_vde,VDE
move.l #0,BORD1 ; Black border
move.w #0,BG ; Init line buffer to black
movem.l (sp)+,d0-d6
rts
; -------------------------------------------
creer_Object_list:
; il faut créer une liste avec :
; - un bra si y>0, sinon stop
; - un bra si y< max Y, sinon stop
; - un object bitmap
; - un stop
; on stop tout
move.l #stoplist,d0
swap.w d0
move.l d0,OLP
; la creer dans ob_list_courante
; puis la copier dans ob_liste_originale
lea ob_liste_originale,a0
; bra pour debut ecran, y< 0
move.l a0,d0 ; address if bra not taken
sub.l #ob_liste_originale,d0
add.l #ob_list_courante,d0
add.l #32,d0 ; next BRA object
lsr.l #3,d0
lsl.l #8,d0
clr.l (a0)
move.l #$00008003,4(a0) ; bra if yp<0
or.l d0,2(a0) ; link to next BRA
lea 8(a0),a0
; stop OP
move.l #0,(a0)+
move.l #4,(a0)+ ; stop object processor !
lea 16(a0),a0 ; aligner sur 32
; bra pour fin ecran Y> X
move.l a0,d0 ; address if bra not taken
sub.l #ob_liste_originale,d0
add.l #ob_list_courante,d0
add.l #32,d0
lsr.l #3,d0
lsl.l #8,d0
clr.l (a0)
move.l #$00004003,4(a0) ; bra is yp>value
or.l d0,2(a0) ; link to first object!
; test NTSC ou PAL pour ligne de fin ( en demi lignes)
move.w CONFIG,d6
andi.w #VIDTYPE,d6
beq .pal
move.l #492,d0 ; NTSC = 246 lignes
move.w #1,ntsc_flag
bra.s .ntsc
.pal:
move.l #560,d0
move.w #-1,ntsc_flag
.ntsc:
lsl.l #3,d0
or.l d0,4(a0) ; la valeur Y max
lea 8(a0),a0 ; next object
; stop OP
move.l #0,(a0)+
move.l #4,(a0)+ ; stop object processor !
lea 16(a0),a0 ; aligner sur 32
lea ecran1,a1
move.l #bitmapobject,d0 ; type
move.l #256,d1 ; 74,d1 ; height
move.l #nb_octets_par_ligne,d2 ; bytes to next line
moveq #3,d3 ; 3=8bpp, 4=16bit
moveq #0,d4 ; Transparent
;move.l #640,d5 ; bytes/pixels*width / line;
move.l d2,d5
bsr CreateObject
moveq.l #stopobject,d0 ; STOP Object
bsr CreateObject
move.l a0,d0
move.l #ob_liste_originale,d1
sub.l d1,d0 ; d0=taille de l'object list
move.l d0,taille_liste_OP
rts
.data
curseur_Y_min .equ 8
curseur_x: dc.w 0
curseur_y: dc.w curseur_Y_min
chaine1: dc.b "CHAINE 1",10,0
chaine2: dc.b "CHAINE 2",10,0
even
fonte:
dc.b $00, $00, $00, $00, $00, $00, $00, $00
dc.b $18, $24, $42, $81, $E7, $24, $24, $3C
dc.b $3C, $24, $24, $E7, $81, $42, $24, $18
dc.b $18, $14, $F2, $81, $81, $F2, $14, $18
dc.b $18, $28, $4F, $81, $81, $4F, $28, $18
dc.b $FF, $81, $81, $81, $81, $81, $81, $FF
dc.b $F8, $88, $8F, $89, $F9, $41, $41, $7F
dc.b $FF, $89, $89, $89, $F9, $81, $81, $FF
dc.b $01, $03, $06, $8C, $D8, $70, $20, $00
dc.b $7E, $C3, $D3, $D3, $DB, $C3, $C3, $7E
dc.b $18, $3C, $2C, $2C, $7E, $18, $18, $00
dc.b $10, $1C, $12, $10, $10, $70, $F0, $60
dc.b $F0, $C0, $FE, $D8, $DE, $18, $18, $00
dc.b $70, $C8, $DE, $DB, $DB, $7E, $1B, $1B
dc.b $03, $00, $0F, $03, $03, $03, $03, $0F
dc.b $90, $20, $D0, $A0, $D0, $A8, $D0, $E0
dc.b $7C, $C6, $C6, $00, $C6, $C6, $7C, $00
dc.b $06, $06, $06, $00, $06, $06, $06, $00
dc.b $7C, $06, $06, $7C, $C0, $C0, $7C, $00
dc.b $7C, $06, $06, $7C, $06, $06, $7C, $00
dc.b $C6, $C6, $C6, $7C, $06, $06, $06, $00
dc.b $7C, $C0, $C0, $7C, $06, $06, $7C, $00
dc.b $7C, $C0, $C0, $7C, $C6, $C6, $7C, $00
dc.b $7C, $06, $06, $00, $06, $06, $06, $00
dc.b $7C, $C6, $C6, $7C, $C6, $C6, $7C, $00
dc.b $7C, $C6, $C6, $7C, $06, $06, $7C, $00
dc.b $00, $3C, $46, $06, $7E, $66, $3C, $00
dc.b $78, $66, $7D, $64, $7E, $03, $0B, $06
dc.b $07, $0F, $1F, $18, $18, $10, $1E, $17
dc.b $F0, $F8, $EC, $04, $04, $04, $3C, $54
dc.b $11, $0B, $0D, $06, $07, $2E, $39, $38
dc.b $FC, $FC, $FF, $E1, $E1, $21, $3F, $00
dc.b $00, $00, $00, $00, $00, $00, $00, $00
dc.b $18, $18, $18, $18, $18, $00, $18, $00
dc.b $66, $66, $44, $00, $00, $00, $00, $00
dc.b $00, $24, $7E, $24, $24, $7E, $24, $00
dc.b $14, $3E, $55, $3C, $1E, $55, $3E, $14
dc.b $62, $66, $0C, $18, $30, $66, $46, $00
dc.b $78, $CC, $61, $CE, $CC, $CC, $78, $00
dc.b $18, $18, $10, $00, $00, $00, $00, $00
dc.b $04, $08, $18, $18, $18, $18, $08, $04
dc.b $20, $10, $18, $18, $18, $18, $10, $20
dc.b $00, $54, $38, $FE, $38, $54, $00, $00
dc.b $00, $18, $18, $7E, $18, $18, $00, $00
dc.b $00, $00, $00, $00, $00, $30, $30, $20
dc.b $00, $00, $00, $3C, $00, $00, $00, $00
dc.b $00, $00, $00, $00, $00, $18, $18, $00
dc.b $03, $06, $0C, $18, $30, $60, $C0, $00
dc.b $3C, $66, $6E, $76, $66, $66, $3C, $00
dc.b $18, $38, $18, $18, $18, $18, $18, $00
dc.b $3C, $66, $0E, $1C, $38, $70, $7E, $00
dc.b $7E, $0C, $18, $3C, $06, $46, $3C, $00
dc.b $0C, $1C, $2C, $4C, $7E, $0C, $0C, $00
dc.b $7E, $60, $7C, $06, $06, $46, $3C, $00
dc.b $1C, $20, $60, $7C, $66, $66, $3C, $00
dc.b $7E, $06, $0E, $1C, $18, $18, $18, $00
dc.b $3C, $66, $66, $3C, $66, $66, $3C, $00
dc.b $3C, $66, $66, $3E, $06, $0C, $38, $00
dc.b $00, $18, $18, $00, $00, $18, $18, $00
dc.b $00, $18, $18, $00, $18, $18, $10, $00
dc.b $06, $0C, $18, $30, $18, $0C, $06, $00
dc.b $00, $00, $3C, $00, $00, $3C, $00, $00
dc.b $60, $30, $18, $0C, $18, $30, $60, $00
dc.b $3C, $46, $06, $0C, $18, $18, $00, $18
dc.b $3C, $66, $6E, $6A, $6E, $60, $3C, $00
dc.b $3C, $66, $66, $7E, $66, $66, $66, $00
dc.b $7C, $66, $66, $7C, $66, $66, $7C, $00
dc.b $3C, $62, $60, $60, $60, $62, $3C, $00
dc.b $7C, $66, $66, $66, $66, $66, $7C, $00
dc.b $7E, $60, $60, $7C, $60, $60, $7E, $00
dc.b $7E, $60, $60, $7C, $60, $60, $60, $00
dc.b $3C, $62, $60, $6E, $66, $66, $3E, $00
dc.b $66, $66, $66, $7E, $66, $66, $66, $00
dc.b $18, $18, $18, $18, $18, $18, $18, $00
dc.b $06, $06, $06, $06, $06, $46, $3C, $00
dc.b $66, $6C, $78, $70, $78, $6C, $66, $00
dc.b $60, $60, $60, $60, $60, $60, $7C, $00
dc.b $FC, $D6, $D6, $D6, $D6, $C6, $C6, $00
dc.b $62, $72, $7A, $5E, $4E, $46, $42, $00
dc.b $3C, $66, $66, $66, $66, $66, $3C, $00
dc.b $7C, $66, $66, $7C, $60, $60, $60, $00
dc.b $3C, $66, $66, $66, $66, $66, $3C, $06
dc.b $7C, $66, $66, $7C, $66, $66, $66, $00
dc.b $3C, $62, $70, $3C, $0E, $46, $3C, $00
dc.b $7E, $18, $18, $18, $18, $18, $18, $00
dc.b $66, $66, $66, $66, $66, $66, $3C, $00
dc.b $66, $66, $66, $66, $66, $64, $78, $00
dc.b $C6, $C6, $C6, $D6, $D6, $D6, $FC, $00
dc.b $66, $66, $66, $3C, $66, $66, $66, $00
dc.b $66, $66, $66, $3C, $18, $18, $18, $00
dc.b $7E, $0E, $1C, $38, $70, $60, $7E, $00
dc.b $1E, $18, $18, $18, $18, $18, $1E, $00
dc.b $40, $60, $30, $18, $0C, $06, $02, $00
dc.b $78, $18, $18, $18, $18, $18, $78, $00
dc.b $10, $38, $6C, $00, $00, $00, $00, $00
dc.b $00, $00, $00, $00, $00, $00, $7E, $00
dc.b $00, $C0, $C0, $60, $00, $00, $00, $00
dc.b $00, $3C, $06, $3E, $66, $66, $3E, $00
dc.b $60, $7C, $66, $66, $66, $66, $7C, $00
dc.b $00, $3C, $62, $60, $60, $62, $3C, $00
dc.b $06, $3E, $66, $66, $66, $66, $3E, $00
dc.b $00, $3C, $66, $7E, $60, $62, $3C, $00
dc.b $1E, $30, $7C, $30, $30, $30, $30, $00
dc.b $00, $3E, $66, $66, $66, $3E, $46, $3C
dc.b $60, $7C, $66, $66, $66, $66, $66, $00
dc.b $18, $00, $18, $18, $18, $18, $18, $00
dc.b $00, $08, $18, $18, $18, $18, $58, $30
dc.b $60, $64, $68, $70, $78, $6C, $66, $00
dc.b $18, $18, $18, $18, $18, $18, $0C, $00
dc.b $00, $FC, $D6, $D6, $D6, $D6, $C6, $00
dc.b $00, $7C, $66, $66, $66, $66, $66, $00
dc.b $00, $3C, $66, $66, $66, $66, $3C, $00
dc.b $00, $7C, $66, $66, $66, $7C, $60, $60
dc.b $00, $3E, $66, $66, $66, $66, $3E, $06
dc.b $00, $6C, $70, $60, $60, $60, $60, $00
dc.b $00, $3C, $72, $38, $1C, $4E, $3C, $00
dc.b $18, $3C, $18, $18, $18, $18, $0C, $00
dc.b $00, $66, $66, $66, $66, $66, $3E, $00
dc.b $00, $66, $66, $66, $66, $64, $78, $00
dc.b $00, $C6, $C6, $D6, $D6, $D6, $FC, $00
dc.b $00, $66, $66, $3C, $66, $66, $66, $00
dc.b $00, $66, $66, $66, $26, $1E, $46, $3C
dc.b $00, $7E, $0E, $1C, $38, $70, $7E, $00
dc.b $0E, $18, $18, $30, $18, $18, $0E, $00
dc.b $18, $18, $18, $18, $18, $18, $18, $18
dc.b $70, $18, $18, $0C, $18, $18, $70, $00
dc.b $00, $60, $F2, $9E, $0C, $00, $00, $00
dc.b $10, $10, $28, $28, $44, $44, $82, $FE
dc.b $FF, $FF, $C0, $C0, $C0, $C0, $C0, $C0
dc.b $24, $00, $66, $66, $66, $66, $3E, $00
dc.b $FF, $FF, $03, $03, $03, $03, $03, $03
dc.b $C0, $C0, $C0, $C0, $C0, $C0, $FF, $FF
dc.b $24, $00, $3C, $06, $3E, $66, $3E, $00
dc.b $03, $03, $03, $03, $03, $03, $FF, $FF
dc.b $FF, $FF, $00, $00, $00, $00, $00, $00
dc.b $00, $00, $00, $00, $00, $00, $FF, $FF
dc.b $C0, $C0, $C0, $C0, $C0, $C0, $C0, $C0
dc.b $03, $03, $03, $03, $03, $03, $03, $03
dc.b $00, $00, $00, $FF, $FF, $00, $00, $00
dc.b $18, $18, $18, $18, $18, $18, $18, $18
dc.b $C0, $C0, $C0, $FF, $FF, $C0, $C0, $C0
dc.b $03, $03, $03, $FF, $FF, $03, $03, $03
dc.b $24, $00, $3C, $66, $7E, $66, $66, $00
dc.b $FF, $FF, $18, $18, $18, $18, $18, $18
dc.b $18, $18, $18, $18, $18, $18, $FF, $FF
dc.b $00, $00, $7E, $1B, $7F, $D8, $7E, $00
dc.b $3F, $78, $D8, $DE, $F8, $D8, $DF, $00
dc.b $18, $34, $00, $3C, $66, $66, $3C, $00
dc.b $24, $00, $3C, $66, $66, $66, $3C, $00
dc.b $30, $18, $00, $3C, $66, $66, $3C, $00
dc.b $18, $24, $00, $66, $66, $66, $3C, $00
dc.b $30, $18, $00, $66, $66, $66, $3C, $00
dc.b $66, $00, $66, $66, $66, $3E, $46, $3C
dc.b $66, $00, $3C, $66, $66, $66, $3C, $00
dc.b $66, $00, $66, $66, $66, $66, $3C, $00
dc.b $18, $3C, $62, $60, $60, $62, $3C, $18
dc.b $1C, $3A, $30, $7C, $30, $30, $7E, $00
dc.b $66, $66, $3C, $18, $3C, $18, $18, $00
dc.b $3C, $66, $66, $6C, $66, $66, $EC, $00
dc.b $18, $18, $18, $18, $18, $18, $18, $18
dc.b $0C, $18, $00, $3C, $06, $7E, $3E, $00
dc.b $0C, $18, $00, $18, $18, $18, $18, $00
dc.b $0C, $18, $00, $3C, $66, $66, $3C, $00
dc.b $0C, $18, $00, $66, $66, $66, $3E, $00
dc.b $34, $58, $00, $7C, $66, $66, $66, $00
dc.b $1A, $2C, $62, $72, $5A, $4E, $46, $00
dc.b $00, $3C, $46, $3E, $66, $3E, $00, $7E
dc.b $00, $3C, $66, $66, $66, $3C, $00, $7E
dc.b $00, $18, $00, $18, $30, $60, $66, $3C
dc.b $00, $00, $00, $3E, $30, $30, $30, $00
dc.b $00, $00, $00, $7C, $0C, $0C, $0C, $00
dc.b $62, $E4, $68, $76, $2B, $43, $86, $0F
dc.b $62, $E4, $68, $76, $2E, $56, $9F, $06
dc.b $00, $18, $00, $18, $18, $18, $18, $18
dc.b $1B, $36, $6C, $D8, $6C, $36, $1B, $00
dc.b $D8, $6C, $36, $1B, $36, $6C, $D8, $00
dc.b $34, $58, $00, $3C, $06, $7E, $3E, $00
dc.b $34, $58, $00, $3C, $66, $66, $3C, $00
dc.b $02, $3C, $66, $6E, $76, $66, $3C, $40
dc.b $00, $02, $3C, $6E, $76, $66, $3C, $40
dc.b $00, $00, $7E, $DB, $DE, $D8, $7F, $00
dc.b $00, $7E, $D8, $D8, $FC, $D8, $D8, $DE
dc.b $20, $10, $3C, $66, $66, $7E, $66, $66
dc.b $34, $58, $3C, $66, $66, $7E, $66, $66
dc.b $34, $58, $3C, $66, $66, $66, $66, $3C
dc.b $66, $00, $00, $00, $00, $00, $00, $00
dc.b $0C, $18, $30, $00, $00, $00, $00, $00
dc.b $00, $10, $38, $10, $10, $10, $00, $00
dc.b $7A, $CA, $CA, $CA, $7A, $0A, $0A, $0A
dc.b $3C, $42, $99, $B5, $B1, $9D, $42, $3C
dc.b $3C, $42, $B9, $B5, $B9, $B5, $42, $3C
dc.b $F1, $5B, $55, $51, $51, $00, $00, $00
dc.b $66, $00, $E6, $66, $66, $F6, $06, $1C
dc.b $F6, $66, $66, $66, $66, $F6, $06, $1C
dc.b $00, $66, $76, $3C, $6E, $66, $00, $00
dc.b $00, $7C, $0C, $0C, $0C, $7E, $00, $00
dc.b $00, $1E, $06, $0E, $1E, $36, $00, $00
dc.b $00, $7E, $0C, $0C, $0C, $0C, $00, $00
dc.b $00, $7C, $06, $66, $66, $66, $00, $00
dc.b $00, $1C, $0C, $0C, $0C, $0C, $00, $00
dc.b $00, $1E, $0C, $06, $06, $06, $00, $00
dc.b $00, $7E, $36, $36, $36, $36, $00, $00
dc.b $60, $6E, $66, $66, $66, $7E, $00, $00
dc.b $00, $3C, $0C, $0C, $00, $00, $00, $00
dc.b $00, $3E, $06, $06, $06, $3E, $00, $00
dc.b $60, $7E, $06, $06, $06, $0E, $00, $00
dc.b $00, $6C, $3E, $66, $66, $6E, $00, $00
dc.b $00, $1C, $0C, $0C, $0C, $3C, $00, $00
dc.b $00, $3E, $36, $36, $36, $1C, $00, $00
dc.b $00, $36, $36, $36, $36, $7E, $00, $00
dc.b $00, $7E, $66, $76, $06, $7E, $00, $00
dc.b $00, $66, $66, $3C, $0E, $7E, $00, $00
dc.b $00, $3E, $06, $36, $36, $34, $30, $00
dc.b $00, $78, $0C, $0C, $0C, $0C, $00, $00
dc.b $00, $D6, $D6, $D6, $D6, $FE, $00, $00
dc.b $00, $7C, $6C, $6C, $6C, $EC, $00, $00
dc.b $00, $1C, $0C, $0C, $0C, $0C, $0C, $00
dc.b $00, $3E, $06, $06, $06, $06, $06, $00
dc.b $00, $FE, $66, $66, $66, $7E, $00, $00
dc.b $00, $7E, $66, $76, $06, $06, $06, $00
dc.b $00, $36, $36, $1C, $0C, $0C, $0C, $00
dc.b $1C, $32, $3C, $66, $66, $3C, $4C, $38
dc.b $00, $10, $38, $6C, $C6, $82, $00, $00
dc.b $66, $F7, $99, $99, $EF, $66, $00, $00
dc.b $00, $00, $76, $DC, $C8, $DC, $76, $00
dc.b $1C, $36, $66, $7C, $66, $66, $7C, $60
dc.b $00, $FE, $66, $62, $60, $60, $60, $F8
dc.b $00, $00, $FE, $6C, $6C, $6C, $6C, $48
dc.b $FE, $66, $30, $18, $30, $66, $FE, $00
dc.b $00, $1E, $38, $6C, $6C, $6C, $38, $00
dc.b $00, $00, $6C, $6C, $6C, $6C, $7F, $C0
dc.b $00, $00, $7E, $18, $18, $18, $18, $10
dc.b $3C, $18, $3C, $66, $66, $3C, $18, $3C
dc.b $00, $3C, $66, $7E, $66, $66, $3C, $00
dc.b $00, $3C, $66, $66, $66, $24, $66, $00
dc.b $1C, $36, $78, $DC, $CC, $EC, $78, $00
dc.b $0C, $18, $38, $54, $54, $38, $30, $60