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snake.js
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'use strict';
let Snake = function () {
let snake = this;
snake.snake = [];
snake.difficulty = 10;
snake.gameArea = document.getElementsByClassName('game-area')[0];
snake.startButton = document.getElementById('start-game');
snake.stopButton = document.getElementById('stop-game');
snake.scoreElement = document.getElementById('score');
snake.rowLength = 64;
snake.cellLength = 64;
snake.direction = 'up';
snake.directions = ['up', 'down', 'left', 'right'];
snake.interval = null;
snake.gameStarted = false;
snake.score = 0;
snake.bait = {
x: null,
y: null
};
if (!snake.gameArea || !snake.startButton || !snake.stopButton || !snake.scoreElement) {
alert("#game-area, #start-game, #stop-game, #score id elements are required!");
return;
}
snake.startButton.addEventListener('click', function () {
snake.startGame();
}, false);
snake.stopButton.addEventListener('click', function () {
snake.stopGame();
}, false);
document.onkeydown = function (event) {
if (snake.gameStarted) {
switch (event.key) {
case "ArrowUp":
if (snake.direction !== 'down') {
snake.direction = 'up';
}
break;
case "ArrowDown":
if (snake.direction !== 'up') {
snake.direction = 'down';
}
break;
case "ArrowLeft":
if (snake.direction !== 'right') {
snake.direction = 'left';
}
break;
case "ArrowRight":
if (snake.direction !== 'left') {
snake.direction = 'right';
}
break;
}
}
};
};
/**
* Creates new snake array
*/
Snake.prototype.newSnake = function () {
let snake = this;
snake.snake = [];
for (let i = 0; i < 8; i++) {
snake.snake.push({
x: Math.ceil(snake.rowLength / 2) + i,
y: Math.ceil(snake.cellLength / 2)
})
}
snake.direction = "up";
snake.score = 0;
snake.renderGameArea();
};
/**
* Creates game area and new snake
* @param row
* @param cell
*/
Snake.prototype.createGameArea = function (row, cell) {
let snake = this;
let rowElement, cellElement, rowi, celli;
if (!snake.gameArea) {
alert("#game-area id element is required!");
return;
}
snake.rowLength = row;
snake.cellLength = cell;
snake.gameArea.innerHTML = '';
for (rowi = 1; rowi <= row; rowi++) {
rowElement = document.createElement('div');
rowElement.setAttribute('class', 'row');
for (celli = 1; celli <= cell; celli++) {
cellElement = document.createElement('div');
cellElement.setAttribute('class', 'cell');
cellElement.setAttribute('data-x', rowi);
cellElement.setAttribute('data-y', celli);
rowElement.append(cellElement);
}
snake.gameArea.append(rowElement);
}
snake.newSnake();
};
/**
* Renders game area.
*/
Snake.prototype.renderGameArea = function () {
let snake = this;
let cell, cellIndex, cellX, cellY;
let snakeCell, snakeIndex;
let cells = document.getElementsByClassName('cell');
for (cellIndex in cells) {
cell = cells[cellIndex];
if (typeof cell === "object") {
let isSnakeCell = false;
cellX = cell.getAttribute('data-x');
cellY = cell.getAttribute('data-y');
for (snakeIndex in snake.snake) {
snakeCell = snake.snake[snakeIndex];
if (snakeCell.x == cellX && snakeCell.y == cellY) {
isSnakeCell = true;
}
}
if (isSnakeCell) {
cell.setAttribute('class', 'cell black');
} else {
cell.setAttribute('class', 'cell');
}
}
}
};
/**
* Start the game
*/
Snake.prototype.startGame = function () {
let snake = this;
snake.gameStarted = true;
snake.interval = setInterval(function () {
snake.move();
}, 400 / snake.difficulty);
snake.startButton.style.display = 'none';
snake.stopButton.style.display = 'block';
snake.createBait();
};
/**
* Stop the game
*/
Snake.prototype.stopGame = function () {
let snake = this;
snake.gameStarted = false;
clearInterval(snake.interval);
snake.startButton.style.display = 'block';
snake.stopButton.style.display = 'none';
snake.newSnake();
};
/**
* Ends the game
*/
Snake.prototype.endGame = function () {
alert('Game Over!! Yout score is ' + this.score);
this.stopGame();
};
/**
* Move the snake
*/
Snake.prototype.move = function () {
let snake = this;
let firstSnakeCell = snake.snake[0];
let lastSnakeCell = snake.snake[snake.snake.length - 1];
let cellCoordinates = "[data-x='" + lastSnakeCell.x + "'][data-y='" + lastSnakeCell.y + "']";
let newSnakeCell = {};
let x, y, snakeCellElement;
switch (snake.direction) {
case 'up':
x = firstSnakeCell.x - 1;
newSnakeCell.x = x < 1 ? snake.rowLength : x;
newSnakeCell.y = firstSnakeCell.y;
break;
case 'down':
x = firstSnakeCell.x + 1;
newSnakeCell.x = x > snake.rowLength ? 1 : x;
newSnakeCell.y = firstSnakeCell.y;
break;
case 'left':
y = firstSnakeCell.y - 1;
newSnakeCell.x = firstSnakeCell.x;
newSnakeCell.y = y < 1 ? snake.cellLength : y;
break;
case 'right':
y = firstSnakeCell.y + 1;
newSnakeCell.x = firstSnakeCell.x;
newSnakeCell.y = y > snake.cellLength ? 1 : y;
break;
}
// Check if snake is crashed with itself
for (let cell of snake.snake) {
if (cell.x == newSnakeCell.x && cell.y == newSnakeCell.y) {
snake.endGame();
return;
}
}
// If snake eats bait, create new bait, else continue the game
if (newSnakeCell.x == snake.bait.x && newSnakeCell.y == snake.bait.y) {
snake.createBait();
snake.score += snake.difficulty * 10;
snake.scoreElement.innerText = snake.score;
} else {
// Make last snake cell's element background color to white
snakeCellElement = document.querySelector(cellCoordinates);
snakeCellElement.setAttribute('class', 'cell');
//Make first snake cell's elenment background color to black
cellCoordinates = "[data-x='" + newSnakeCell.x + "'][data-y='" + newSnakeCell.y + "']";
snakeCellElement = document.querySelector(cellCoordinates);
snakeCellElement.setAttribute('class', 'cell black');
// Remove last snake cell
snake.snake.splice(snake.snake.length - 1, 1);
}
// Add new cell to head of the snake
snake.snake.unshift(newSnakeCell);
};
/**
* Create new bait
*/
Snake.prototype.createBait = function () {
let snake = this;
let bait = snake.createRandomInt();
let baitCoordinates, baitCell;
snake.bait.x = bait.x;
snake.bait.y = bait.y;
//Make first snake cell's elenment background color to black
baitCoordinates = "[data-x='" + bait.x + "'][data-y='" + bait.y + "']";
baitCell = document.querySelector(baitCoordinates);
baitCell.setAttribute('class', 'cell black');
};
/**
* Create random coordinates for bait
* @returns {{x: number, y: number}}
*/
Snake.prototype.createRandomInt = function () {
let snake = this;
let isSame = false;
let x = Math.floor(Math.random() * snake.rowLength) + 1;
let y = Math.floor(Math.random() * snake.cellLength) + 1;
for (let cell of snake.snake) {
if (cell.x == x && cell.y == y) {
isSame = true;
break;
}
}
return isSame ? snake.createRandomInt() : {x: x, y: y};
};
/**
* Set game difficulty
* @param value
*/
Snake.prototype.setDifficulty = function (value) {
if (!this.gameStarted) {
if (typeof value !== "number") {
alert("Difficulty must be number!");
return;
}
this.difficulty = value;
}
};
/**
* Set game area lengths
* @param rowLength
* @param cellLength
*/
Snake.prototype.setGameArea = function (rowLength, cellLength) {
if (!this.gameStarted) {
if (typeof rowLength !== "number" || typeof cellLength !== "number") {
alert("Row length and cell length must be number!");
return;
}
this.createGameArea(rowLength, cellLength);
}
};