From 59aa540d4de794ddb4af2c194d61eb32d27546d4 Mon Sep 17 00:00:00 2001 From: "ALLEN-PC\\acj30" Date: Sun, 26 Jan 2025 12:58:06 -0600 Subject: [PATCH] Fix Bad Cop interactions not being accessible in VScript --- sp/src/game/server/hl2/hl2_player.cpp | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/sp/src/game/server/hl2/hl2_player.cpp b/sp/src/game/server/hl2/hl2_player.cpp index 31d91d6623..f030a54c34 100644 --- a/sp/src/game/server/hl2/hl2_player.cpp +++ b/sp/src/game/server/hl2/hl2_player.cpp @@ -814,18 +814,18 @@ void CHL2_Player::Precache( void ) // Interactions if ( g_interactionBadCopKick == 0 ) { - g_interactionBadCopKick = CBaseCombatCharacter::GetInteractionID(); + CBaseCombatCharacter::AddInteractionWithString( g_interactionBadCopKick, "g_interactionBadCopKick" ); } if ( g_interactionBadCopKickWarn == 0 ) { - g_interactionBadCopKickWarn = CBaseCombatCharacter::GetInteractionID(); + CBaseCombatCharacter::AddInteractionWithString( g_interactionBadCopKickWarn, "g_interactionBadCopKickWarn" ); } // Interactions if (g_interactionBadCopOrderSurrender == 0) { - g_interactionBadCopOrderSurrender = CBaseCombatCharacter::GetInteractionID(); + CBaseCombatCharacter::AddInteractionWithString( g_interactionBadCopOrderSurrender, "g_interactionBadCopOrderSurrender" ); } #endif