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potions.md

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Common

Permanent Hair Dye

Potion, common
This small vial contains enough colored cream to coat the scalp of the humanoid. It uses magical ingredients to truly be permanent, compared to mundane hair dyes which need to be reapplied every month. When massaged into the roots of your hair and allowed to sit for one hour, your hair follicles are magically transmuted. Your hair color permanently changes to the indicated color on the vial. This effect can be reversed with dispel magic or greater restoration.

Potion of Shielding

Potion, common
When you drink this shimmering blue potion, you gain 2d4+2 temporary hit points.

Uncommon

Berserker Toxin

Potion, uncommon
This small vial is filled with a blood-red liquid that gleams sinisterly. While under the effects of this potion you are sent into a rage, causing your melee weapon attacks to deal an extra 1d8 damage and attacking any hostile creatures you can see, but you do not know how much damage you have taken nor do you take it during combat. The effects of this potion last for 1 minute and then the damage you have taken is tallied up and takes effect, if the user drops below 0 hit points you are knocked unconscious, if the amount of damage beyond 0 hit points is equal to or exceeds your hit point maximum you must make three death saving throws and succeed at least one of them to be knocked unconscious rather than die instantly.

Noggenfogger Elixir

Potion, uncommon
When you drink this potion, you must roll a d20.
If you roll an odd number, you shrink one size category. For example, a large creature becomes medium.
If you roll an even number, all of the clothes and flesh on your body become transparent and you appear as a skeleton.
The effects of this potion last 10 minutes.

Potion of Greater Shielding

Potion, uncommon
When you drink this shimmering blue potion, you gain 4d4+4 temporary hit points.

Potion of Solace

Potion, uncommon
A spell caster that imbibes this potion recovers a first level spell slot. This benefit can only be gained once per short rest. If any more are consumed before a short rest is taken, no further spell slots are regained, and you must succeed on a Constitution saving throw against a DC of 11. On a failure, you are poisoned for 1 hour.

Sobruaro Blood

Potion, uncommon
This potion is primarily made from the blood of a sobruaro, though enchanted and mixed with a few other ingredients. Sobruaros often sell this potion to would-be desert adventurers, but also freely give it to travelers on the verge of death.
Once drunk, the drinker does not need to drink water, and becomes immune to the effects of hot climates. This effect lasts one week.

Rare

Essence of Rage

Potion, rare
This bubbling red liquid is always warm and tastes of iron and bitter raisins. You can drink this potion as a bonus action. When you do, you enter a rage that lasts for 1 minute or until you're knocked unconscious. This rage grants you the same effects as a 1st-level barbarian's class feature with the following exception: if you end your turn and you haven't attacked a hostile creature since your last turn or taken damage since then, you take 1d4 psychic damage and your rage does not end. You can enter this rage even if you're wearing heavy armor.

Hawkeye Kohl

Potion, uncommon
When applied around the eyes, this black powdery makeup allows the wearer to shoot ranged weapons they are proficient with up to their maximum range without disadvantage for 8 hours or until removed.
The user gains advantage on Wisdom (Perception) checks to detect movement, so long as the check relies on sight. Hawkeye Kohl is especially valued in sunny regions due to its light absorbing property, which conversely can prove a detriment in poorly lit conditions, taking the form of a 20-foot line of sight penalty in dim light.
Creatures with Sunlight Sensitivity do not have disadvantage on sight based checks while wearing Hawkeye Kohl.
Hawkeye Kohl is typically found in a small earthen pot with a 1d6 usage die.

Potion of Life

Potion, rare
When you drink this potion, you gain the effect of the death ward spell for 1 minute. The potion's white liquid is dotted with blue figures that resemble angels in flight.

Potion of Superior Shielding

Potion, rare
When you drink this shimmering blue potion, you gain 8d4+8 temporary hit points.

Very Rare

Bottled Abyss

Potion, very rare
This small vial has a single dose of a fuming, pitch-black poison inside it. When ingested, the creature takes 4d6 psychic damage and must make a DC 18 Constitution saving throw. On a failed save, the poison takes hold. While the poison is in effect, the creature is blind and unable to sleep. When an affected creature attempts to rest, their dreams are plagued with terrible nightmares and are unable to gain the benefits of a long rest. The creature can reattempt the saving throw after 24 hours have passed.
The poison lasts until the affected creature succeeds on a saving throw or is cured by the greater restoration, heal, or wish spell.

Potion of Supreme Healing

Potion, very rare
When you drink this shimmering blue potion, you gain 10d4+20 temporary hit points.