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emerald.vcxproj
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<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="14.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup Label="ProjectConfigurations">
<ProjectConfiguration Include="Debug32|Win32">
<Configuration>Debug32</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Debug64|x64">
<Configuration>Debug64</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
</ItemGroup>
<PropertyGroup Label="Globals">
<ProjectGuid>{A47A4A79-2ED6-4656-BD05-2AC8686535A6}</ProjectGuid>
<RootNamespace>emerald</RootNamespace>
<Keyword>Win32Proj</Keyword>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<PropertyGroup Label="Configuration" Condition="'$(Configuration)|$(Platform)'=='Debug32|Win32'">
<PlatformToolset>v143</PlatformToolset>
<CharacterSet>Unicode</CharacterSet>
<UseDebugLibraries>true</UseDebugLibraries>
</PropertyGroup>
<PropertyGroup Label="Configuration" Condition="'$(Configuration)|$(Platform)'=='Debug64|x64'">
<PlatformToolset>v143</PlatformToolset>
<CharacterSet>Unicode</CharacterSet>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
<ImportGroup Label="ExtensionSettings">
</ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug32|Win32'">
<Import Project="user.props" />
</ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug64|x64'">
<Import Project="user.props" />
</ImportGroup>
<PropertyGroup Label="UserMacros" />
<PropertyGroup>
<_ProjectFileVersion>14.0.24730.2</_ProjectFileVersion>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug32|Win32'">
<IncludePath>$(ThirdPartyPath)\glew-2.1.0\include;$(ThirdPartyPath)\glm;$(ThirdPartyPath)\libjpeg9e\include;$(ThirdPartyPath)\libpng\include;$(ThirdPartyPath)\fbxsdk\include;$(IncludePath)</IncludePath>
<LibraryPath>$(ThirdPartyPath)\glew-2.1.0\lib\release\Win32;$(ThirdPartyPath)\libjpeg9e\lib;$(ThirdPartyPath)\libpng\lib;$(ThirdPartyPath)\fbxsdk\lib\x86\debug;$(LibraryPath)</LibraryPath>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug64|x64'">
<IncludePath>$(ThirdPartyPath)\glew-2.1.0\include;$(ThirdPartyPath)\glm;$(ThirdPartyPath)\libjpeg9e\include;$(ThirdPartyPath)\libpng\include;$(ThirdPartyPath)\fbxsdk\include;$(IncludePath)</IncludePath>
<LibraryPath>$(VC_LibraryPath_x64);$(WindowsSDK_LibraryPath_x64);$(ThirdPartyPath)\glew-2.1.0\lib\release\Win32;$(ThirdPartyPath)\libjpeg9e\lib;$(ThirdPartyPath)\libpng\lib;$(ThirdPartyPath)\fbxsdk\lib\x86\debug;$(LibraryPath)</LibraryPath>
</PropertyGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug32|Win32'">
<Link>
<AdditionalDependencies>d3d11.lib;d3dcompiler.lib;opengl32.lib;glew32.lib;jpeg.lib;libpng16.lib;libfbxsdk-md.lib;libxml2-md.lib;zlib-md.lib;%(AdditionalDependencies)</AdditionalDependencies>
<IgnoreAllDefaultLibraries>false</IgnoreAllDefaultLibraries>
<IgnoreSpecificDefaultLibraries>MSVCRT</IgnoreSpecificDefaultLibraries>
<GenerateDebugInformation>true</GenerateDebugInformation>
<AdditionalOptions>/ignore:4099 %(AdditionalOptions)</AdditionalOptions>
</Link>
<ClCompile>
<RuntimeLibrary>MultiThreadedDebugDLL</RuntimeLibrary>
<DisableSpecificWarnings>
</DisableSpecificWarnings>
</ClCompile>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug64|x64'">
<Link>
<TargetMachine>MachineX64</TargetMachine>
<AdditionalDependencies>$(CoreLibraryDependencies);%(AdditionalDependencies);d3d11.lib;d3dcompiler.lib;opengl32.lib;glew32.lib;jpeg.lib;libpng16.lib;%(AdditionalDependencies)</AdditionalDependencies>
</Link>
</ItemDefinitionGroup>
<ItemGroup>
<ClCompile Include="AssetIOHandler.cpp" />
<ClCompile Include="D3D11Renderer.cpp" />
<ClCompile Include="FbxSdkCommon.cpp" />
<ClCompile Include="GameEngine.cpp" />
<ClCompile Include="OpenGLRenderer.cpp" />
<ClCompile Include="ResourceManager.cpp" />
<ClCompile Include="StringUtilities.cpp" />
<ClCompile Include="TestGame.cpp" />
</ItemGroup>
<ItemGroup>
<ClInclude Include="AssetIOHandler.h" />
<ClInclude Include="D3D11Renderer.h" />
<ClInclude Include="FbxSdkCommon.h" />
<ClInclude Include="GameEngine.h" />
<ClInclude Include="IAssetLoader.h" />
<ClInclude Include="OpenGLRenderer.h" />
<ClInclude Include="resource.h" />
<ClInclude Include="ResourceManager.h" />
<ClInclude Include="StringUtilities.h" />
<ClInclude Include="TestGame.h" />
</ItemGroup>
<ItemGroup>
<None Include="triangle.frag" />
<None Include="triangle.vert" />
</ItemGroup>
<ItemGroup>
<Image Include="wow.jpg" />
</ItemGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">
</ImportGroup>
</Project>