You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
Release, woo! Now it's time to start working on improving things that could be made better.
1. Bitwise mode for the NOT gate
Fixed in v1.1, adding bitwise and boolean modes for AND, NOT, and XOR gates!
2. InfraRed Comparator
The Encoder is in, as of v1.2! It's got lots of functionality and a strong API for other mods to add information to their own blocks.
Liquid Crystal Block
I might take a poke at the liquid crystal block myself to see if I can patch up the desync issue, and hopefully una will be available to work on it again soon. We'll see what happens.
Push and pull for logic (eventually)
This is absolutely going to be a big 1.13 change, but having both push and pull capability for inred signals will make a lot of things work much better, especially receiving-only items like the liquid crystal block.
The text was updated successfully, but these errors were encountered:
Release, woo! Now it's time to start working on improving things that could be made better.
1. Bitwise mode for the NOT gateFixed in v1.1, adding bitwise and boolean modes for AND, NOT, and XOR gates!
2. InfraRed ComparatorThe Encoder is in, as of v1.2! It's got lots of functionality and a strong API for other mods to add information to their own blocks.
I might take a poke at the liquid crystal block myself to see if I can patch up the desync issue, and hopefully una will be available to work on it again soon. We'll see what happens.
This is absolutely going to be a big 1.13 change, but having both push and pull capability for inred signals will make a lot of things work much better, especially receiving-only items like the liquid crystal block.
The text was updated successfully, but these errors were encountered: