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LengthCalculator.h
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/***************************************************************************
* Copyright (C) 2016 *
* by Fioratto Raffaele, Cardinale Claudio *
* *
* This program is free software; you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation; either version 2 of the License, or *
* (at your option) any later version. *
* *
* This program is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU General Public License for more details. *
* *
* As a special exception, if other files instantiate templates or use *
* macros or inline functions from this file, or you compile this file *
* and link it with other works to produce a work based on this file, *
* this file does not by itself cause the resulting work to be covered *
* by the GNU General Public License. However the source code for this *
* file must still be made available in accordance with the GNU General *
* Public License. This exception does not invalidate any other reasons *
* why a work based on this file might be covered by the GNU General *
* Public License. *
* *
* You should have received a copy of the GNU General Public License *
* along with this program; if not, see <http://www.gnu.org/licenses/> *
***************************************************************************/
#ifndef LENGTHCALCULATOR_H
#define LENGTHCALCULATOR_H
class LengthCalculator {
public:
LengthCalculator();
float getLength(int acc, long long now);
private:
void calculateLength(int period, float theta);
float calculateTheta();
int calculatePeriod();
private:
const float ALPHA_ANGLE = 0.5; //low pass filter factor for angle
const float ALPHA_LENGTH = 0.8; //low pass filter factor for length
const float LENGTH_THRESHOLD = 0.1;
const float ANGLE_THRESHOLD = 0.4; // 23°
const int SCALE = 1;
const float G = 9.81;
float lastLength;
bool decrementingY;
float previousY;
float minY;
long long zeroTime;
long long previousTime;
};
#endif /* LENGTHCALCULATOR_H */