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commits.local.tsv.txt
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739a796 Eddie Song Mon Dec 19 21:11:13 2016 2016-12-19 build for project submission
cd72e01 Eddie Song Mon Dec 19 18:48:25 2016 Preparation for submission
40868f8 Eddie Song Sat Dec 17 17:06:39 2016 Integration of levels
bebf0a3 Eddie Song Sat Dec 17 16:46:25 2016 merge result
ee96aa4 Thiago Andrade Sat Dec 17 13:36:07 2016 scene fix
c35d27e Thiago Andrade Sat Dec 17 01:29:46 2016 removing wav file
5f64b38 Thiago Andrade Sat Dec 17 01:27:18 2016 thiago recording
add30b1 Eddie Song Fri Dec 16 23:14:58 2016 Added main menu, zombie spawn points, and a whole bunch of game logic, and an endless level, and other things but I'm too tired to go through them one by one
5145c1d Thiago Andrade Fri Dec 16 22:02:49 2016 pickup item and scripts
82fd4a3 Thiago Andrade Fri Dec 16 20:20:04 2016 weapon controller fixed
472976f Thiago Andrade Fri Dec 16 20:14:41 2016 null pointer ex fix
1ec28db Eddie Song Fri Dec 16 18:23:25 2016 Added zombie spawn script, fixed numerous things, imported and modified hospital level.
fc81533 Thiago Andrade Fri Dec 16 00:34:34 2016 level complete; level boss; status message on UI
e2a5a0b Thiago Andrade Wed Dec 14 22:57:19 2016 doors opening with c key; more level items; zombie boss of the level
c1f6831 Thiago Andrade Wed Dec 14 18:47:36 2016 creating door
cab6df8 Thiago Andrade Wed Dec 14 15:59:35 2016 zombies not getting hurt bug fix; zombies sounds
4c12573 Eddie Song Tue Dec 13 23:11:39 2016 Finished UI, added kill streak text. Adrenaline Rush functional and tested.
4baf76b Eddie Song Tue Dec 13 20:26:34 2016 Tweaked scripts, refactored code for clarity
b277bf0 Eddie Song Tue Dec 13 18:56:17 2016 Made initial UI, fixed weapon animation to work with scaled time
d3ac1be Thiago Andrade Mon Dec 12 23:54:47 2016 new skybox
83bbe1b Thiago Andrade Mon Dec 12 23:39:59 2016 merge result
c88ee7e Thiago Andrade Mon Dec 12 23:36:00 2016 level 2 initial design
dd1de80 Eddie Song Mon Dec 12 21:47:54 2016 Missed one file
7c564a6 Eddie Song Mon Dec 12 21:46:55 2016 Zombie attack trigger functional (calling correct method on WeaponControl), next step: add zombie sounds, add UI
0bcaf20 Eddie Song Mon Dec 12 20:42:25 2016 Added basic zombie attack function and trigger
c76375c Thiago Andrade Mon Dec 12 01:36:25 2016 fixing minor bugs
88de30b Eddie Song Sun Dec 11 23:54:00 2016 A BIG COMMIT: Added weapon spread (recoil). Added abilities to slow time and turn undetectable. Added camera filters to indicate abilities being used.
946e1aa Eddie Song Sun Dec 11 18:58:23 2016 Zombies will now take damage from gun fire, bleed, and die.
0bc5c14 Thiago Andrade Sun Dec 11 12:43:09 2016 raining
8ffc63f Thiago Andrade Sun Dec 11 12:33:39 2016 rain particle system
c00f69f Eddie Song Sat Dec 10 16:26:38 2016 Made UI a part of player prefab, minor fixes
412dbb4 Eddie Song Sat Dec 10 16:15:30 2016 Adjusted zombie prefab and attached colliders to all limbs
e0c4ab5 Eddie Song Sat Dec 10 14:39:30 2016 Added logic and animation for weapon reload and ammo system
3e7555d Eddie Song Fri Dec 9 14:16:58 2016 Added weapon swap function and animation (shooting disabled during animation). Added basic firing function (raycast), which spawns effects at impact.
e69ef34 Thiago Andrade Tue Dec 6 02:02:28 2016 Merge branch 'master' of https://github.com/eddieysong/COMP305_Final_Project
8aa6a48 Thiago Andrade Tue Dec 6 02:02:21 2016 game external documentation
8f72e29 Thiago Andrade Tue Dec 6 02:01:05 2016 Update README.md
9f39958 Thiago Andrade Tue Dec 6 02:00:01 2016 Merge branch 'master' of https://github.com/eddieysong/COMP305_Final_Project
6094d5b Thiago Andrade Tue Dec 6 01:59:11 2016 screen shots
effb131 Thiago Andrade Tue Dec 6 01:56:28 2016 Create README.md
96f0c9b Thiago Andrade Tue Dec 6 01:53:44 2016 new scene, new zombie, zombie walking, a few useful textures
ca04f81 Eddie Song Sat Dec 3 15:18:39 2016 A late initial commit with weapon models, weapon camera set up, weapon swapping, weapon sounds.