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commits.iso.tsv.txt
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739a796 Eddie Song 2016-12-19 21:11:13 -0500 2016-12-19 build for project submission
cd72e01 Eddie Song 2016-12-19 18:48:25 -0500 Preparation for submission
40868f8 Eddie Song 2016-12-17 17:06:39 -0500 Integration of levels
bebf0a3 Eddie Song 2016-12-17 16:46:25 -0500 merge result
ee96aa4 Thiago Andrade 2016-12-17 13:36:07 -0500 scene fix
c35d27e Thiago Andrade 2016-12-17 01:29:46 -0500 removing wav file
5f64b38 Thiago Andrade 2016-12-17 01:27:18 -0500 thiago recording
add30b1 Eddie Song 2016-12-16 23:14:58 -0500 Added main menu, zombie spawn points, and a whole bunch of game logic, and an endless level, and other things but I'm too tired to go through them one by one
5145c1d Thiago Andrade 2016-12-16 22:02:49 -0500 pickup item and scripts
82fd4a3 Thiago Andrade 2016-12-16 20:20:04 -0500 weapon controller fixed
472976f Thiago Andrade 2016-12-16 20:14:41 -0500 null pointer ex fix
1ec28db Eddie Song 2016-12-16 18:23:25 -0500 Added zombie spawn script, fixed numerous things, imported and modified hospital level.
fc81533 Thiago Andrade 2016-12-16 00:34:34 -0500 level complete; level boss; status message on UI
e2a5a0b Thiago Andrade 2016-12-14 22:57:19 -0500 doors opening with c key; more level items; zombie boss of the level
c1f6831 Thiago Andrade 2016-12-14 18:47:36 -0500 creating door
cab6df8 Thiago Andrade 2016-12-14 15:59:35 -0500 zombies not getting hurt bug fix; zombies sounds
4c12573 Eddie Song 2016-12-13 23:11:39 -0500 Finished UI, added kill streak text. Adrenaline Rush functional and tested.
4baf76b Eddie Song 2016-12-13 20:26:34 -0500 Tweaked scripts, refactored code for clarity
b277bf0 Eddie Song 2016-12-13 18:56:17 -0500 Made initial UI, fixed weapon animation to work with scaled time
d3ac1be Thiago Andrade 2016-12-12 23:54:47 -0500 new skybox
83bbe1b Thiago Andrade 2016-12-12 23:39:59 -0500 merge result
c88ee7e Thiago Andrade 2016-12-12 23:36:00 -0500 level 2 initial design
dd1de80 Eddie Song 2016-12-12 21:47:54 -0500 Missed one file
7c564a6 Eddie Song 2016-12-12 21:46:55 -0500 Zombie attack trigger functional (calling correct method on WeaponControl), next step: add zombie sounds, add UI
0bcaf20 Eddie Song 2016-12-12 20:42:25 -0500 Added basic zombie attack function and trigger
c76375c Thiago Andrade 2016-12-12 01:36:25 -0500 fixing minor bugs
88de30b Eddie Song 2016-12-11 23:54:00 -0500 A BIG COMMIT: Added weapon spread (recoil). Added abilities to slow time and turn undetectable. Added camera filters to indicate abilities being used.
946e1aa Eddie Song 2016-12-11 18:58:23 -0500 Zombies will now take damage from gun fire, bleed, and die.
0bc5c14 Thiago Andrade 2016-12-11 12:43:09 -0500 raining
8ffc63f Thiago Andrade 2016-12-11 12:33:39 -0500 rain particle system
c00f69f Eddie Song 2016-12-10 16:26:38 -0500 Made UI a part of player prefab, minor fixes
412dbb4 Eddie Song 2016-12-10 16:15:30 -0500 Adjusted zombie prefab and attached colliders to all limbs
e0c4ab5 Eddie Song 2016-12-10 14:39:30 -0500 Added logic and animation for weapon reload and ammo system
3e7555d Eddie Song 2016-12-09 14:16:58 -0500 Added weapon swap function and animation (shooting disabled during animation). Added basic firing function (raycast), which spawns effects at impact.
e69ef34 Thiago Andrade 2016-12-06 02:02:28 -0500 Merge branch 'master' of https://github.com/eddieysong/COMP305_Final_Project
8aa6a48 Thiago Andrade 2016-12-06 02:02:21 -0500 game external documentation
8f72e29 Thiago Andrade 2016-12-06 02:01:05 -0500 Update README.md
9f39958 Thiago Andrade 2016-12-06 02:00:01 -0500 Merge branch 'master' of https://github.com/eddieysong/COMP305_Final_Project
6094d5b Thiago Andrade 2016-12-06 01:59:11 -0500 screen shots
effb131 Thiago Andrade 2016-12-06 01:56:28 -0500 Create README.md
96f0c9b Thiago Andrade 2016-12-06 01:53:44 -0500 new scene, new zombie, zombie walking, a few useful textures
ca04f81 Eddie Song 2016-12-03 15:18:39 -0500 A late initial commit with weapon models, weapon camera set up, weapon swapping, weapon sounds.