Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Add support for godot engine 3.5 #195

Open
guenichone opened this issue Jul 8, 2024 · 1 comment
Open

Add support for godot engine 3.5 #195

guenichone opened this issue Jul 8, 2024 · 1 comment

Comments

@guenichone
Copy link

Hello,

Numerous existing games are written using the godot engine version 3.X.

Would it be possible to port the godot-rl-agents to those version?

I can try to help on this but I need first to be more familiar with godot and the existing godot-rl-agents library.

Thank you !

@Ivan-267
Copy link
Collaborator

Ivan-267 commented Jul 8, 2024

Hello and welcome!

There's an old 3.5 branch here https://github.com/edbeeching/godot_rl_agents/tree/godot3.5, you could try the branch, but it may not support the newer plugin or features, and it might not be functional, it hasn't been tested or updated in a while.

GDRL has since received numerous features, and as it's still in development, some more features may come until the first stable/production release. Backporting changes to 3.x would also involve maintaining and testing both branches actively when any fixes and new features are introduced, increasing the amount of work for each update, so this needs to be considered as well.

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

No branches or pull requests

2 participants