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CHANGELOG.md

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Underwater Game changelog

1.17.1

  • Fix multiple sounds playing at the same time.

1.17.0

  • Message all players when a player dies.
  • Prevent elements selection on webpage.
  • Reset all margin and padding for all webpage elements.
  • Add unit and integration tests, with integration tests logging (log4js).
  • Add sound effect for:
    • hit missing,
    • hit landing,
    • very large hit landing,
    • the player dying.

1.16.0

  • Give the player feedback on how much life she has.

1.15.0

  • Toggle combat music when a player enters a fight with an npc.
  • Use a new module: ebabel-audio, to handle both default theme, combat theme, and sound effects. ebabel-theme-music and ebabel-sound-effect will effectively be deprecated in favor of ebabel-audio.
  • On the client side, place global scope under EG (eBabel Games) namespace.

1.14.0

  • Refactor code into separate library of modules: ebabel.
  • Dynamically centre the text of each sprite.
  • Refactor create-wisp, create-evil-wisp, create-blessed-wisp, npc, and player as ES6 class files instead of functions.
  • Fix 2 warnings in Production when running forever.
  • Remove concept of creation and state to merge them into one single collection of properties.
  • Make the server-side dataStore global.
  • When the player dies, he gets life back for no valid reason.
  • When the player dies, after a while, global.dataStore.players lose track of her.
  • Player vs npc fighting.

1.13.0

  • Refactor code into separate, reusable modules.

1.12.0

  • Only broadcast name, position, rotation, life, color, attack, defense, and fightMode to other players.
  • If the player moved, broadcast to all other players her new position.
  • For the current player, spawn all previously existing players in game.
  • For previously logged players, the new players also need to appear even if they don't move.

1.11.0

  • Message all players when a player disconnects.
  • Sharpen the text labels attached to sprites.
  • Center the text names above "a wisp".
  • Prevent a player from joining with a name that is currently taken.
  • Remove from all clients a player that has disconnected.

1.10.2

  • Add support for Google Analytics.

1.10.1

  • Add script to stop forever before it starts again.

1.10.0

  • Display a sprite for each player and attach name of player above the sprite as text.

1.9.3

1.9.2

  • Update package.json test file pattern

1.9.1

  • Fix the forever process, so that game doesn't crash when ssh console is closed.

1.9.0

  • Fix the blessed wisps attacking other wisps.
  • Disable play button, display loading animation, and once the game is ready, remove loading animation, and enable the play button.

1.8.0

  • Remove messages to chat when a sprite dies, because that's too much spam.
  • When npc respawns, he reappears at a random location.
  • When defence npc dies, the attack npc gets his all his default creation life back, and a random bonus. However, if the bonus would be less than the npc currently has in life, then he keeps that same state life.

1.7.0

  • Put back maximum population, to preserve performance.
  • Resurrect dead npc when they reach a certain height, and place them back at their initial creation location.

1.6.1

  • Fix typo in package.json

1.6.0

  • Keep running the node.js instance "forever" to persist the world, its non-player-characters (npc) and player characters (pc).
  • Keep adding spawns regardless of maximum population. Let the fighting and the dead sprites make room for new sprites.

1.5.0

  • Before playing, show a splash screen that asks players to give a name.
  • That name will be used in chat instead of the socket id.
  • Fix the connection event from socket.io not firing sometimes.

1.4.0

  • Stop sounds when tab is not in focus.
  • Stop capturing keyboard keys when the input box gains focus, so the player can type without moving his camera.
  • Add sounds for each npc, based on events like when a wisp dies.

1.3.0

  • Prevent autocomplete in Chrome for the chat input field.
  • Remove Orbit Controls and replace with keyboard controls.
  • Implement fighting between npc.
  • Add text above each npc sprite.
  • Fix linting issues.
  • Increase distance at which sprites start fighting.
  • Skybox follows position of the camera so that user is always at its center to preserve the illusion of distant 3D environment.

1.2.0

  • Setup server-side game loop.
  • Add non-player-characters (npc). Spawn npc based on spawn chance. The game doesn't take any order, this isn't an API anymore.

1.1.1

  • Fix the deployment to DigitalOcean Ubuntu/Node.js droplet.

1.1.0

  • Create 3D world.
  • Setup testing and linting.
  • Setup build and production builds.
  • Improve skybox with actual textures.
  • Remove fog and ground.

1.0.0

  • Multi-player chat.