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freeport.html
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<html>
<!-- Mirrored from www.allakabor.com/eqatlas/freeport.html by HTTrack Website Copier/3.x [XR&CO'2014], Sat, 18 Oct 2014 04:10:24 GMT -->
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<title>Freeport -- EQ Atlas</title>
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<h1 align: left><font size=+7>F</font>REEPORT</h1>
<table align=right border=0 cellspacing=0 cellpadding=0 >
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<!DOCTYPE HTML PUBLIC "-//IETF//DTD HTML 2.0//EN">
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<table cellpadding=10 width=90%>
<tr>
<th>Location:</th>
<td>On the east coast of Antonica, this port city lies at the intersection
of the Commonlands and the great Desert of Ro.</td>
<td rowspan=5 width="200" valign="top">
<center>
<p><a href="nfreeportmap.html"><img src="images/nfreeportsmall.jpg" width="100" height="106" border="0"></a><br>
<b>North Freeport</b></p>
<p> <a href="wfreeportmap.html"><img src="images/wfreeportsmall.jpg" width="100" height="103" border="0"></a>
<br>
<b>West Freeport</b></p>
<p><a href="efreeportmap.html"><img src="images/efreeportsmall.jpg" width="105" height="93" border="0"></a>
<br>
<b>East Freeport</b></p>
<p><a href="wfptunnelsmap.html"><img src="images/wfptunnelssmall.jpg" width="110" height="109" border="0"></a><br>
<b>West Freeport Tunnels</b></p>
<p><a href="efptunnelsmap.html"><img src="images/efptunnelssmall.jpg" width="110" height="141" border="0"></a><br>
<b>East Freeport Tunnels</b><br>
</p>
</center>
<center>
<p><b>click to view expanded map</b><b> and overlays...</b> </p>
</center>
</td>
</tr>
<tr>
<th>Races:</th>
<td>Human, Half Elf</td>
</tr>
<tr>
<th>Guilds:</th>
<td>Bards, Clerics, Enchanters, Magicians, Monks, Necromancers, Paladins,
Rogues, Shadow Knights, Warriors, Wizards</td>
</tr>
<tr>
<th>Religious Facilities:</th>
<td>Mithaniel Marr, Erollisi Marr, Innoruuk (Human/Half-Elf)</td>
</tr>
<tr>
<th>Artisan Facilities:</th>
<td>Brew Barrel, Forges, Kiln, Ovens, Pottery Wheel, items and equipment
for all but Fletching and Tinkering</td>
</tr>
</table>
<p><b>Allakhazam Links:</b> <br>
North Freeport: <a href="http://eqbeastiary.allakhazam.com/search.shtml?zone=3">Bestiary</a>
|| <a href="http://everquest.allakhazam.com/db/itemzone.html?zone=3">Equipment</a>
|| <a href="http://everquest.allakhazam.com/db/qsearch.html?zone=3">Quests</a>
|| <a href="http://eqdb.allakhazam.com/strategy/zones.html?zstrat=3">Strategy</a><br>
West Freeport: <a href="http://eqbeastiary.allakhazam.com/search.shtml?zone=2">Bestiary</a>
|| <a href="http://everquest.allakhazam.com/db/itemzone.html?zone=2">Equipment</a>
|| <a href="http://everquest.allakhazam.com/db/qsearch.html?zone=2">Quests</a>
|| <a href="http://eqdb.allakhazam.com/strategy/zones.html?zstrat=2">Strategy</a><br>
East Freeport: <a href="http://eqbeastiary.allakhazam.com/search.shtml?zone=1">Bestiary</a>
|| <a href="http://everquest.allakhazam.com/db/itemzone.html?zone=1">Equipment</a>
|| <a href="http://everquest.allakhazam.com/db/qsearch.html?zone=1">Quests</a>
|| <a href="http://eqdb.allakhazam.com/strategy/zones.html?zstrat=1">Strategy</a><br>
<font size="-1">Text last updated: 12/27/99<br>
Map last updated: 08/13/02</font></p>
<p> </p>
<h3><font size=+2>D</font>escription</h3>
<p>Freeport is considered by most to be the hub of Antonica for a variety
of reasons. It is the mercantile center of the continent, since it holds
the only port with a regular boat to the island continent of Faydwer.
It holds facilities for most of the artisan trades, and most budding craftsman
travel to Freeport to take advantage of the readily available facilities.
Freeport is also the hub for traffic of all sorts. The good races travel
its streets to go to their guilds and the shops, as well as to the boat
to Faydwer, and the dark races travel through the sewers to reach most
of the same destinations. Guild Halls for all classes except the Rangers,
Druids, and Shamans are present within the city.
<h3><font size=+2>S</font>urrounding <font size=+2>A</font>reas</h3>
<p>Freeport lies at the intersection of several notable areas of Antonica.
To the west of Freeport lies the Commonlands, a vast tract of forested
plains that are ringed by desert. In that direction lie the other large
cities of the humans, Highhold Keep and Qeynos, and more distantly the
homes of the barbarians and the Erudites.
<p>To the south of Freeport lies the vast Desert of Ro, which stretches
south until it reaches the swamps of the ogres and trolls. This vast untamed
desert still holds the sand giants and Dervish Cutthroats that have made
it dangerous to travel for generations.
<p>To the east of Freeport lies the vast Ocean of Tears, and it is over
this ocean that the ships of the humans travel to provide trade to the
distant land of the dwarves, elves, and gnomes.
<h3><font size=+2>T</font>ravelling <font size=+2>T</font>o and <font size=+2>F</font>rom
<font size=+2>F</font>reeport</h3>
<p>Freeport can be reached from the east from across the Ocean of Tears
by the ships that regularly travel the route. From the south, one travels
to the Northern Desert of Ro and from there into East Freeport. From the
west, one travels to the easternmost part of the Commonlands, and from
there into West Freeport.
<h3><font size=+2>L</font>ocal <font size=+2>C</font>olor</h3>
<p><b>Places</b>
<p>Freeport is a city of many layers, both good and bad, as one would expect
from a town so busy and so large. The tunnels beneath the city allow the
dark races to connect to the various areas of the city, including their
dark guilds as well as the docks. Certain parts of the city are relatively
unsafe, the worst is in East Freeport at the bazaar. The guards in the
area are unaware of what goes on just below the surface, and one will
commonly see dark elves travelling through the area. This is also where
the surface access to the guilds hidden from the rest of the city are
located.
<p>Other places of note are the Temple of Mithaniel Marr in North Freeport,
which is laid out in the whitest granite, and very different than the
rest of the city, as well as the guild hall of the magic users, a wonderful
floating structure over a small pond, with teleporters as its only access.
Most of the shops lie in North Freeport around the vicinity of the bank,
and in East Freeport.
<p><b>People</b>
<p>The people in Freeport are as varied as the town itself. Travelling through
the city one can see an entire range of races, including ogres and dark
elves, humans and elves, and various beggars in between. Also, it is not
uncommon to see several of the more powerful members of their guilds travelling
through Freeport on their ways to other places, or engaged in some transaction.
<p>The guards of Freeport constantly roam the corridors, and to the naked
eye could be considered normal guards. Beneath the surface, however, the
paladins of Mithaniel Marr secretly hunt the guards, for they are corrupt,
and, as rumors have it, their leader was a banished paladin himself.
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<p align="center">all contents Copyright 1999-2003 EQ Atlas Web Site</p>
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