From 1ec598afa4e965ff4d8f817043462097e9132cb3 Mon Sep 17 00:00:00 2001 From: David Wonderley Date: Wed, 16 Dec 2020 22:58:20 -0600 Subject: [PATCH] Update README.md --- README.md | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/README.md b/README.md index 42d7548..ccc656d 100644 --- a/README.md +++ b/README.md @@ -4,7 +4,8 @@ mookAI provides combat automation for low-utility NPCs. The mook is a creature characterizied by their lack of ambition: they must be told where to go, what to do, and when to do it. This module automates those decisions, freeing you of managing their doomed efforts. In effect, this tool is primarily a time-saving device: it shifts the burden of attention, freeing the GM to spend more time playing the villian(s) without dominating combat activity. For example, the GM could use mookAI to take several NPC turns in just a few seconds while describing all of the mooks' actions as though they had happend simultaneously, as below. ![Move mooks quickly](https://media2.giphy.com/media/XC6wbezvTHa264E03K/giphy.gif) -![Now with multi-automation](https://imgur.com/a/XhPD0Ds) + +Now with multi-token automation! ## How does it work? When a hotkey is pressed ('g', for [g]o), mookAI takes the turn for the active token in the turn order*. This process consists of the following steps: