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Getting Started with Flutter |
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This quickstart guide describes how to create and run your first Flutter app on iOS or Android.
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To write Flutter apps, you will need to install the Flutter SDK. You also need to set up a Linux or Mac development machine to run and test your apps on Android or iOS. See Flutter Setup for instructions on how to set up your development environment.
To create a starter project, open a terminal and run the flutter
command .
Here is an example:
$ flutter create myapp
The above command creates a Flutter project directory called myapp
that contains a simple demo
app that uses Material Design.
In the project directory, the code for your app is in myapp/lib/main.dart
.
Use the flutter run
command to run your Flutter app on all connected
devices and simulators. (The flutter devices
command will list connected devices and
simulators.)
To run your app from the command-line:
- Open a terminal and change directories to the root of your app (the same directory that
contains the
pubspec.yaml
file for your project). - Run the following command.
$ flutter run
Alternatively, if you are using the Atom editor with the
Flutter package, you can start your Flutter app by selecting
the /lib/main.dart
file in the project and pressing the Run App shortcut in the main editor
screen. The shortcut depends on the operating system of the development machine you are using:
- Linux:
Ctrl+R
- Mac:
Command+R
If everything works, you should see your starter app on your device or simulator.
Please reach out to us at our mailing list. We'd love to hear from you!
You might also want to check out our Introduction to Flutter's Widget Framework and our Debugging guide.
Happy Fluttering!