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SceneLauncherButton.cs
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// Copyright (c) Microsoft Corporation. All rights reserved.
// Licensed under the MIT License. See LICENSE in the project root for license information.
using System;
using HoloToolkit.Unity.InputModule;
using UnityEngine;
using UnityEngine.SceneManagement;
namespace HoloToolkit.Unity
{
public class SceneLauncherButton : MonoBehaviour, IInputClickHandler
{
public int SceneIndex { get; set; }
public string SceneName
{
set
{
gameObject.name = value;
textMesh.text = value;
}
}
public Color HighlightedTextColor;
private TextMesh textMesh;
private Color originalTextColor;
private void Awake()
{
textMesh = GetComponentInChildren<TextMesh>();
Debug.Assert(textMesh != null, "SceneLauncherButton must contain a TextMesh.");
originalTextColor = textMesh.color;
}
private void Update()
{
IsHighlighted = GazeManager.Instance.HitObject == this.gameObject;
}
private bool IsHighlighted
{
set
{
textMesh.color = value ? HighlightedTextColor : originalTextColor;
}
}
public void OnInputClicked(InputClickedEventData eventData)
{
Debug.LogFormat("SceneLauncher: Loading scene {0}: {1}", SceneIndex, SceneList.Instance.GetSceneNames()[SceneIndex]);
SceneManager.LoadScene(SceneIndex, LoadSceneMode.Single);
}
}
}