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Radar PNGs Outdated & Overlapping #113
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I can definitely verify the outdated radars, not sure how to handle this issue unfortunately :/ From what I know there's no updated version of Simple Radar (nor are any updates planned currently). The in-game radars are up to date at least, but subjectively they don't look all that good, and they're definitely not great when used without a solid background color (see screenshot for a rough idea). {
"de_ancient": {
"radarImageUrl": "/hud/img/radars/ingame-transparent/de_ancient.webp"
}
}
Looking at boltobserv, it looks like they got their radar images from lexogrine/csgo-react-hud (they look very similar to Simple Radar though?). While it wouldn't necessarily be nice, I think we'd be allowed to use them, considering that repository is under the MIT license. Then again, I'm a dev, not a lawyer :D re overlapping, I assume you mean that there's only a single radar for both floors? This is currently not a feature (because it's a lot of work); I've now logged it in #114. |
This solution works on de_ancient but on de_vertigo the map disappears for me, any idea why this may be or do you have any steps I can take to troubleshoot? Not sure if its just on my end or for others too |
download a node js, download a VSC, dont use cs-hud-win.exe, you can delete it file and use only the root folder cs2-hud-master. make all changes to radars in cs2-hud-master\src\themes\fennec\img\radars add root folder in the VSC, then "run and debug" file cs2-hud-master\src\server\index.js done, it works, but good luck compiling all this node js into .exe |
Please don't do this. |
This was likely because I only created |
As of v2.6.0/866c920, all radars should now be up to date with the current version of CS2. Some maps still use Simple Radars (where there weren't any noticable changes to the map layout) -- if you prefer to use the in-game radars for all maps, you can create a {
"de_dust2": {
"radarImageUrl": "/hud/img/radars/ingame/de_dust2.png"
},
"de_mirage": {
"radarImageUrl": "/hud/img/radars/ingame/de_mirage.png"
},
"de_nuke": {
"radarImageUrl": "/hud/img/radars/ingame/de_nuke.png"
}
} (Cache additionally still uses Simple Radar, but there is no |
Some maps, Ancient being the obvious one, are outdated and showing players and nades outside of the map due to a size change.
Some of the radars are overlapping (Nuke and Vertigo).
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