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Printer.cs
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#if UNITY_EDITOR || DEVELOPMENT_BUILD || UNITY_5_3_OR_NEWER
#define UNITY
#endif
#if DEBUG
#define LOG_ON
#endif
using System;
using System.Diagnostics;
using System.Runtime.CompilerServices;
using System.Text;
#if UNITY
using UnityEngine;
using Debug = UnityEngine.Debug;
#endif
#if UNITY_EDITOR
using UnityEditor;
using System.Reflection;
#endif
public enum LogLevel
{
Default,
Warning,
Error,
}
public enum LogInterval
{
Default,
Individual,
Frame,
// Group,
}
#if UNITY_EDITOR
[InitializeOnLoad]
#endif
[Serializable]
public class Printer
{
#if LOG_ON
#if UNITY
#region MonoBehaviour
public class MonoBehaviour : UnityEngine.MonoBehaviour
{
public static MonoBehaviour instance;
private void Awake()
{
if (instance != null)
{
Destroy(gameObject);
return;
}
instance = this;
}
private void LateUpdate()
{
framePrinterInstance?.ManualLateUpdate();
}
}
#endregion
class FramePrinter
{
private StringBuilder stringBuilder;
public LogLevel maximumLogLevel = LogLevel.Default;
private bool wasAddedOnThisFrame = false;
public FramePrinter()
{
stringBuilder = new StringBuilder();
new GameObject("Printer", typeof(MonoBehaviour));
}
public void Add(object message, string customTag = null, LogLevel level = LogLevel.Default, string callerMethod = "")
{
MonoBehaviour.instance.enabled = true;
wasAddedOnThisFrame = true;
switch (level)
{
case LogLevel.Warning:
stringBuilder.Append("<color=yellow>");
break;
case LogLevel.Error:
stringBuilder.Append("<color=red>");
break;
}
stringBuilder.Append(BracketTag(customTag));
if (!string.IsNullOrEmpty(callerMethod))
{
stringBuilder.Append($"{callerMethod} -> ");
}
stringBuilder.Append(message);
switch (level)
{
case LogLevel.Warning:
case LogLevel.Error:
stringBuilder.Append("</color>");
break;
}
stringBuilder.AppendLine();
maximumLogLevel = (LogLevel)Mathf.Max((int)maximumLogLevel, (int)level);
}
public void ManualLateUpdate()
{
if (!wasAddedOnThisFrame || stringBuilder.Length == 0)
{
return;
}
stringBuilder.Insert(0, $"FramePrint {Time.frameCount}\n");
switch (maximumLogLevel)
{
default:
case LogLevel.Default:
Debug.Log(stringBuilder);
break;
case LogLevel.Warning:
Debug.LogWarning(stringBuilder);
break;
case LogLevel.Error:
Debug.LogError(stringBuilder);
break;
}
wasAddedOnThisFrame = false;
stringBuilder.Clear();
maximumLogLevel = LogLevel.Default;
MonoBehaviour.instance.enabled = false;
}
}
private static FramePrinter framePrinterInstance;
#endif
#endif
#if UNITY
public static string DefaultTag => $"[{Application.productName}] : ";
#else
public static string DefaultTag => $"{System.Reflection.Assembly.GetExecutingAssembly().GetName().Name} : ";
#endif
#if UNITY
private static LogInterval defaultLogInterval = (LogInterval)int.MinValue;
public static LogInterval DefaultLogInterval
{
get
{
#if UNITY_EDITOR
if ((int)defaultLogInterval == int.MinValue)
{
defaultLogInterval = (LogInterval)EditorPrefs.GetInt("PrinterLogInterval", 1);
}
#endif
return defaultLogInterval;
}
set
{
if (value == default)
{
return;
}
defaultLogInterval = value;
#if UNITY_EDITOR
EditorPrefs.SetInt("PrinterLogInterval", (int)defaultLogInterval);
#endif
}
}
#endif
private static int _currentPriority
#if UNITY_EDITOR
= int.MinValue;
#else
= 0;
#endif
public static int CurrentPriority
{
get
{
#if UNITY_EDITOR
if (_currentPriority == int.MinValue)
{
_currentPriority = EditorPrefs.GetInt("PrinterPriority", 0);
}
#endif
return _currentPriority;
}
set
{
_currentPriority = value;
#if UNITY_EDITOR
EditorPrefs.SetInt("PrinterPriority", _currentPriority);
#endif
}
}
#if LOG_ON
private static StringBuilder _stringBuilder;
static Printer()
{
_stringBuilder = new StringBuilder();
#if UNITY
defaultLogInterval = LogInterval.Individual;
#endif
}
#endif
[Conditional("DEBUG"), Conditional("LOG_ON")]
#if UNITY
public static void Print(object message, string customTag = null, LogLevel logLevel = LogLevel.Default, int priority = 0, LogInterval logInterval = LogInterval.Default, Color color = default, UnityEngine.Object context = null, [CallerMemberName]string callerMethod = "")
#else
public static void Print(object message, string customTag = null, LogLevel logLevel = LogLevel.Default, int priority = 0)
#endif
{
#if LOG_ON
if (priority < CurrentPriority) return;
#if UNITY
LogInterval per = logInterval;
if (logInterval == LogInterval.Default)
{
per = DefaultLogInterval;
}
if (per == LogInterval.Individual)
{
print(message, customTag, logLevel, color, context);
}
else if (per == LogInterval.Frame)
{
#if UNITY_EDITOR
if (!EditorApplication.isPlaying)
{
print(message, customTag, logLevel, color, context);
return;
}
#endif
if (framePrinterInstance == null)
{
framePrinterInstance = new FramePrinter();
}
if (MonoBehaviour.instance == null)
{
new GameObject("Printer", typeof(MonoBehaviour));
}
framePrinterInstance.Add(message, customTag, logLevel, callerMethod);
}
#else
print(message, customTag, logLevel);
#endif
#endif
}
[Conditional("LOG_ON")]
#if UNITY
private static void print(object message, string customTag = null, LogLevel logLevel = LogLevel.Default, Color color = default, UnityEngine.Object context = null)
#else
private static void print(object message, string customTag = null, LogLevel logLevel = LogLevel.Default)
#endif
{
#if LOG_ON
_stringBuilder.Clear();
#if UNITY
_stringBuilder.Append(BracketTag(customTag));
#else
_stringBuilder.Append(BracketTag(customTag, logLevel));
#endif
#if UNITY
if (color != default)
{
_stringBuilder.Append($"<color=#{ColorUtility.ToHtmlStringRGBA(color)}>");
_stringBuilder.Append(message);
_stringBuilder.Append($"</color>");
} else
#endif
_stringBuilder.Append(message);
_stringBuilder.AppendLine();
#if UNITY
switch (logLevel)
{
default:
case LogLevel.Default:
Debug.Log(_stringBuilder, context);
break;
case LogLevel.Warning:
Debug.LogWarning(_stringBuilder, context);
break;
case LogLevel.Error:
Debug.LogError(_stringBuilder, context);
break;
}
#else
Console.WriteLine(_stringBuilder.ToString());
#endif
#endif
}
#if UNITY
public static string BracketTag(string customTag = null)
{
if (string.IsNullOrEmpty(customTag))
{
return DefaultTag;
}
return $"[{customTag}] : ";
}
#else
public static string BracketTag(string customTag = null, LogLevel logLevel = LogLevel.Default)
{
if (string.IsNullOrEmpty(customTag))
{
switch (logLevel)
{
case LogLevel.Default:
return "I: ";
case LogLevel.Warning:
return "W: ";
case LogLevel.Error:
return "E: ";
}
}
return DefaultTag;
}
#endif
public string Tag = DefaultTag;
public LogLevel LogLevel = LogLevel.Default;
public int Priority = 0;
#if UNITY
public LogInterval LogInterval = LogInterval.Default;
public Color Color;
#endif
public Printer()
{
}
[Conditional("LOG_ON")]
public void Print(object message, UnityEngine.Object context = null, [CallerMemberName] string callerMethod = "")
{
#if UNITY
Print(message, Tag, LogLevel, Priority, LogInterval, Color, context, callerMethod);
#else
Print(message, Tag, LogLevel, Priority);
#endif
}
#if UNITY_EDITOR
[UnityEditor.Callbacks.OnOpenAsset(1)]
private static bool OnOpenDebugLog(int instance, int line)
{
string name = EditorUtility.InstanceIDToObject(instance).name;
if (!name.Equals(nameof(Printer))) return false;
// 에디터 콘솔 윈도우의 인스턴스를 찾는다.
var assembly = Assembly.GetAssembly(typeof(EditorWindow));
if(assembly == null) return false;
var consoleWindowType = assembly.GetType("UnityEditor.ConsoleWindow");
if (consoleWindowType == null) return false;
var consoleWindowField = consoleWindowType.GetField("ms_ConsoleWindow", BindingFlags.Static | BindingFlags.NonPublic);
if (consoleWindowField == null) return false;
var consoleWindowInstance = consoleWindowField.GetValue(null);
if (consoleWindowInstance == null) return false;
if (consoleWindowInstance != (object)EditorWindow.focusedWindow) return false;
// 콘솔 윈도우 인스턴스의 활성화된 텍스트를 찾는다.
var activeTextField = consoleWindowType.GetField("m_ActiveText", BindingFlags.Instance | BindingFlags.NonPublic);
if (activeTextField == null) return false;
string activeTextValue = activeTextField.GetValue(consoleWindowInstance).ToString();
if (string.IsNullOrEmpty(activeTextValue)) return false;
// 디버그 로그를 호출한 파일 경로를 찾아 편집기로 연다.
System.Text.RegularExpressions.Match match = System.Text.RegularExpressions.Regex.Match(activeTextValue, @"\(at (.+)\)");
int finiteLoop = 30;
while (match.Success)
{
if (!match.Value.Contains("Printer"))
{
break;
}
match = match.NextMatch();
finiteLoop--;
if (finiteLoop < 0)
{
break;
}
}
if (match.Success)
{
string path = match.Groups[1].Value;
var split = path.Split(':');
string filePath = split[0];
int lineNum = Convert.ToInt32(split[1]);
string dataPath = UnityEngine.Application.dataPath.Substring(0, UnityEngine.Application.dataPath.LastIndexOf("Assets"));
UnityEditorInternal.InternalEditorUtility.OpenFileAtLineExternal(dataPath + filePath, lineNum);
return true;
}
return false;
}
#endif
}