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Variable for total creatures left in pool without considering attraction requirements #3777
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I've tried this but it doesn't seem to work. Regardless of the amount of creatures in the pool, it seems to always return 0 which results in this section of the script killing the player.
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Try it within a timer, IF_AVAILABLE also considers attraction requirements. |
Makes sense, but this also means that if the player doesn't have a room for a creature in the pool, it won't count towards the available variable. This isn't something I want to test for. |
There doesn't seem to be any way to determine the amount of creatures left in the creature pool for a player. This would be useful for map-making, especially in my case where I would like a player to lose if they have no creatures in their dungeon or in their pool (with
DEAD_CREATURES_RETURN_TO_POOL(0)
). It would also be nice if this had separate variables for Evil and Good creatures: TOTAL_CREATURES_IN_POOL, EVIL_CREATURES_IN_POOL, GOOD_CREATURES_IN_POOL.The text was updated successfully, but these errors were encountered: