Consider using offset-allocator to pack multiple effects into the same buffer #391
Labels
A - internal
Internal change on a core system
C - enhancement
New feature or request
C - performance
An issue with performance
Bevy 0.15 uses https://github.com/pcwalton/offset-allocator to pack vertices and indices from separate meshes into a small number of GPU buffers. This saves on wgpu overhead because it doesn't have to switch bindings so much. We should consider doing this.
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