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[FEATURE] Use the modkey for scout_secondary #2

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dizzyf00d opened this issue Jul 25, 2022 · 0 comments
Open

[FEATURE] Use the modkey for scout_secondary #2

dizzyf00d opened this issue Jul 25, 2022 · 0 comments
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enhancement New feature or request

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@dizzyf00d
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Is your feature request related to a problem? Please describe.
You need to go to the script files to manually edit scout_secondary if you change secondary weapon (e.g. from winger to mad milk).

Describe the solution you'd like
Make scout_secondary use the Modkey to switch between modes.

@dizzyf00d dizzyf00d added the enhancement New feature or request label Jul 25, 2022
@dizzyf00d dizzyf00d self-assigned this Jul 25, 2022
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