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Is there a way to "bake" map tiles together?
If so, is the texture offset also correct?
Do we need absolutely correct Blender Meshes for the baking, or is it possible also with "incompatible" mesh edges?
The text was updated successfully, but these errors were encountered:
Is there a way to "bake" map tiles together?
If so, is the texture offset also correct?
Do we need absolutely correct Blender Meshes for the baking, or is it possible also with "incompatible" mesh edges?
The text was updated successfully, but these errors were encountered: