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f117_ai.rs
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#![allow(dead_code)]
use bevy::prelude::*;
use bevy::reflect::TypePath;
use ::serde::Deserialize;
use crate::util::random_u64;
/* Someone installed an experimental AI in your stealth jet.
It may occasionally comment on the situation and provide hints */
pub enum F117AIEvent {
None,
Takeoff,
Landing,
Detected,
GroundTargetLocked,
AirTargetLocked,
GroundTargetDestroyed,
AirTargetDestroyed,
FightersNearby,
SAMPulseNearby,
SAMDopplerNearby,
SAMMissilesIncoming,
AAMMissilesIncoming,
MissilesDefeated,
Damaged,
EngineDamage,
}
#[derive(Deserialize, Asset, TypePath)]
pub struct F117AI {
lines_takeoff: Vec<String>,
lines_landing: Vec<String>,
lines_detected: Vec<String>,
lines_ground_target_locked: Vec<String>,
lines_air_target_locked: Vec<String>,
lines_ground_target_destroyed: Vec<String>,
lines_air_target_destroyed: Vec<String>,
lines_fighters_nearby: Vec<String>,
lines_sam_pulse_nearby: Vec<String>,
lines_sam_doppler_nearby: Vec<String>,
lines_sam_missiles_incoming: Vec<String>,
lines_aam_missiles_incoming: Vec<String>,
lines_missiles_defeated: Vec<String>,
lines_damaged: Vec<String>,
lines_engine_damage: Vec<String>,
}
#[derive(Resource)]
pub struct F117AIHandle(Handle<F117AI>);
#[derive(Resource)]
pub struct F117AIState {
pub cooldown_takeoff: f32,
pub cooldown_landing: f32,
pub cooldown_detected: f32,
pub cooldown_ground_target_locked: f32,
pub cooldown_air_target_locked: f32,
pub cooldown_ground_target_destroyed: f32,
pub cooldown_air_target_destroyed: f32,
pub cooldown_fighters_nearby: f32,
pub cooldown_sam_pulse_nearby: f32,
pub cooldown_sam_doppler_nearby: f32,
pub cooldown_sam_missiles_incoming: f32,
pub cooldown_aam_missiles_incoming: f32,
pub cooldown_missiles_defeated: f32,
pub cooldown_damaged: f32,
pub cooldown_engine_damage: f32,
pub selected_line: F117AIEvent,
pub display_line: String,
pub active_time: f32,
}
impl Default for F117AIState {
fn default() -> Self {
F117AIState {
cooldown_takeoff: 0.0,
cooldown_landing: 0.0,
cooldown_detected: 0.0,
cooldown_ground_target_locked: 0.0,
cooldown_air_target_locked: 0.0,
cooldown_ground_target_destroyed: 0.0,
cooldown_air_target_destroyed: 0.0,
cooldown_fighters_nearby: 0.0,
cooldown_sam_pulse_nearby: 0.0,
cooldown_sam_doppler_nearby: 0.0,
cooldown_sam_missiles_incoming: 0.0,
cooldown_aam_missiles_incoming: 0.0,
cooldown_missiles_defeated: 0.0,
cooldown_damaged: 0.0,
cooldown_engine_damage: 0.0,
active_time: 0.0,
selected_line: F117AIEvent::None,
display_line: String::from(""),
}
}
}
pub fn load_f117_ai(
mut commands: Commands,
asset_server: Res<AssetServer>,
) {
let ai_state = F117AIState::default();
commands.insert_resource(ai_state);
let ai = F117AIHandle(asset_server.load("ai/f117_ai.toml"));
commands.insert_resource(ai);
}
pub fn update_f117_ai(
mut f117_ai_state: ResMut<F117AIState>,
f117_ai_handle: Res<F117AIHandle>,
f117_ai_res: Res<Assets<F117AI>>,
time: Res<Time>,
) {
// Update cooldown timers
let deltatime = time.delta_seconds();
f117_ai_state.cooldown_landing = (f117_ai_state.cooldown_landing - deltatime).max(0.0);
f117_ai_state.cooldown_takeoff = (f117_ai_state.cooldown_takeoff - deltatime).max(0.0);
f117_ai_state.cooldown_detected = (f117_ai_state.cooldown_detected - deltatime).max(0.0);
f117_ai_state.cooldown_ground_target_locked = (f117_ai_state.cooldown_ground_target_locked - deltatime).max(0.0);
f117_ai_state.cooldown_air_target_locked = (f117_ai_state.cooldown_air_target_locked - deltatime).max(0.0);
f117_ai_state.cooldown_ground_target_destroyed = (f117_ai_state.cooldown_ground_target_destroyed - deltatime).max(0.0);
f117_ai_state.cooldown_air_target_destroyed = (f117_ai_state.cooldown_air_target_destroyed - deltatime).max(0.0);
f117_ai_state.cooldown_fighters_nearby = (f117_ai_state.cooldown_fighters_nearby - deltatime).max(0.0);
f117_ai_state.cooldown_sam_pulse_nearby = (f117_ai_state.cooldown_sam_pulse_nearby - deltatime).max(0.0);
f117_ai_state.cooldown_sam_doppler_nearby = (f117_ai_state.cooldown_sam_doppler_nearby - deltatime).max(0.0);
f117_ai_state.cooldown_sam_missiles_incoming = (f117_ai_state.cooldown_sam_missiles_incoming - deltatime).max(0.0);
f117_ai_state.cooldown_aam_missiles_incoming = (f117_ai_state.cooldown_aam_missiles_incoming - deltatime).max(0.0);
f117_ai_state.cooldown_missiles_defeated = (f117_ai_state.cooldown_missiles_defeated - deltatime).max(0.0);
f117_ai_state.cooldown_damaged = (f117_ai_state.cooldown_damaged - deltatime).max(0.0);
f117_ai_state.cooldown_engine_damage = (f117_ai_state.cooldown_engine_damage - deltatime).max(0.0);
if f117_ai_state.display_line != "" {
f117_ai_state.active_time += deltatime;
if f117_ai_state.active_time > 5.0 {
f117_ai_state.display_line = "".to_string();
f117_ai_state.active_time = 0.0;
}
}
// Select a message
match f117_ai_res.get(&f117_ai_handle.0) {
Some(f117_ai_lines) => {
if f117_ai_state.display_line == "" {
#[allow(unused_assignments)]
let mut lines: Vec<String> = Vec::new();
match f117_ai_state.selected_line {
F117AIEvent::None => {
return;
}
F117AIEvent::Takeoff => {
lines = f117_ai_lines.lines_takeoff.clone();
}
F117AIEvent::Landing => {
lines = f117_ai_lines.lines_landing.clone();
}
F117AIEvent::Detected => {
lines = f117_ai_lines.lines_detected.clone();
}
F117AIEvent::GroundTargetLocked => {
lines = f117_ai_lines.lines_ground_target_locked.clone();
}
F117AIEvent::AirTargetLocked => {
lines = f117_ai_lines.lines_air_target_locked.clone();
}
F117AIEvent::GroundTargetDestroyed => {
lines = f117_ai_lines.lines_ground_target_destroyed.clone();
}
F117AIEvent::AirTargetDestroyed => {
lines = f117_ai_lines.lines_air_target_destroyed.clone();
}
F117AIEvent::FightersNearby => {
lines = f117_ai_lines.lines_fighters_nearby.clone();
}
F117AIEvent::SAMPulseNearby => {
lines = f117_ai_lines.lines_sam_pulse_nearby.clone();
}
F117AIEvent::SAMDopplerNearby => {
lines = f117_ai_lines.lines_sam_doppler_nearby.clone();
}
F117AIEvent::SAMMissilesIncoming => {
lines = f117_ai_lines.lines_sam_missiles_incoming.clone();
}
F117AIEvent::AAMMissilesIncoming => {
lines = f117_ai_lines.lines_aam_missiles_incoming.clone();
}
F117AIEvent::MissilesDefeated => {
lines = f117_ai_lines.lines_missiles_defeated.clone();
}
F117AIEvent::Damaged => {
lines = f117_ai_lines.lines_damaged.clone();
}
F117AIEvent::EngineDamage => {
lines = f117_ai_lines.lines_engine_damage.clone();
}
}
// Select a random line out of the given possibilities
f117_ai_state.selected_line = F117AIEvent::None;
let selected_num = random_u64(0,lines.len() as u64);
f117_ai_state.display_line = lines[selected_num as usize].clone();
f117_ai_state.active_time = 0.0;
println!("AI: {}", f117_ai_state.display_line);
}
}
None => {
println!("Error: F117 AI lines not loaded");
}
}
}
// Call this function to select a random line from the list and start the timer.
pub fn activate_f117_ai (
f117_ai_state: &mut F117AIState,
event_type: F117AIEvent,
) {
println!("AI: Activating AI");
f117_ai_state.selected_line = event_type;
}