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project.godot
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; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=4
[application]
config/name="test"
run/main_scene="res://scenes/Game.tscn"
config/icon="res://icon.png"
[autoload]
Signals="*res://src/Signals.gd"
PointsManager="*res://src/PointsManager.gd"
[display]
window/size/width=128
window/size/height=64
window/size/resizable=false
window/size/test_width=600
window/size/test_height=300
window/stretch/mode="2d"
window/stretch/aspect="keep"
[physics]
common/enable_pause_aware_picking=true
[rendering]
quality/driver/driver_name="GLES2"
vram_compression/import_etc=true
vram_compression/import_etc2=false
environment/default_environment="res://default_env.tres"