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Dialogic displays uncalled for dialog box at start of game #972

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You are likely using the DialogNode in your scene. The node always plays immediately, as its main purpose is to test things rapidly.

Generally you should be instantiating Dialog with Dialogic.start() from the appropriate spot of your code.

More or less using the DialogNode in your scene calls the DialogProxy, and it just does some stuff for you. You can comment them out if you like, especially if you never intend to use the DialogNode, but it'll be easier to just find the DialogNode and remove it from the scene. You really don't need it.

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@MyChemicalAddiction
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Answer selected by Jowan-Spooner
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