Dialogic displays uncalled for dialog box at start of game #972
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I am using the latest version. I have confirmed it is not because of any of my code. I would like someone to help me understand the purpose of these lines of code, whether they are the root of my issue and what problems could arise from commenting them out. |
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You are likely using the DialogNode in your scene. The node always plays immediately, as its main purpose is to test things rapidly. Generally you should be instantiating Dialog with Dialogic.start() from the appropriate spot of your code. More or less using the DialogNode in your scene calls the DialogProxy, and it just does some stuff for you. You can comment them out if you like, especially if you never intend to use the DialogNode, but it'll be easier to just find the DialogNode and remove it from the scene. You really don't need it. |
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You are likely using the DialogNode in your scene. The node always plays immediately, as its main purpose is to test things rapidly.
Generally you should be instantiating Dialog with Dialogic.start() from the appropriate spot of your code.
More or less using the DialogNode in your scene calls the DialogProxy, and it just does some stuff for you. You can comment them out if you like, especially if you never intend to use the DialogNode, but it'll be easier to just find the DialogNode and remove it from the scene. You really don't need it.