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It isn't at the moment. One solution I can think is making all those portraits live inside the same character and add a prefix for each variation. But there isn't any native way of doing it |
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Hello, I'm really liking Dialogic and I was wondering if it is possible to do this:
My game lets you select 3 different characters to be the Player. Each of these 3 characters all share the same set of expressions (Happy, Sad, Angry, etc) but each character uses their own image to portray these. Ideally I'd basically have a Player placeholder in the Timeline editor, and then substitute that placeholder for whatever character the user chose at runtime.
Is this doable in some way?
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