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Hello! I am working on a sort of text based adventure game (but not purely text), and I have a character data class I'm using to store character data on the characters for my game:
`extends Resource
class_name CharacterData
#starting inventory
const DEFAULT_INV = preload("res://inventory/default_inventory.tres")
#starting skills
const DEFAULT_SKILLS = preload("res://character/skill/character_skills/default_character_skills.tres")
the name of the character
@export var name: String = ""
the inventory for the character
@export var inv: InventoryData = DEFAULT_INV
list of skills and their levels/values for the character (besides constitution?)
@export var skills: CharacterSkillsData = DEFAULT_SKILLS
dialog color for the character
@export var color: Color
health of the character
@export var current_hp: int
maximum health of the character
@export var max_hp: int = 1`
I've just starting working with Godot, and I was wondering if you guys had any ideas as to how I can connect my character data to dialogic character data? The idea I guess is to be able to use my character data ( hp, max hp, the inventory of items the character has, etc) within dialogic. If that is possible. I'm not even sure at this point if that makes sense, but I figured I would ask for input. Thanks in advance!
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