No Dialogic Class in Dialogic 2.0 #1483
Replies: 6 comments 5 replies
-
Did this persist after enabeling the plugin and restarting godot? This is typically a problem with godot trying to scan the scripts event thought the Dialogic singleton is only added when the plugin is enabled. It goes away once godot starts with the plugin already enabled. |
Beta Was this translation helpful? Give feedback.
-
Is
I've tried adding it to autoload manually, but I still get an error message saying the name would clash with an existing class Apparantly, there's supposed to be a class script named For now, my solution is to rename the singleton differently. |
Beta Was this translation helpful? Give feedback.
-
In the end, I have edited For reference here is the out message:
|
Beta Was this translation helpful? Give feedback.
-
Okay, after experimenting with the plugin, I have diagnosed what's wrong with it and have made a proper issue here: #1489 |
Beta Was this translation helpful? Give feedback.
-
Also having this issue - parse error cant find classes = Alpha 13 class_name DialogicGameHandler |
Beta Was this translation helpful? Give feedback.
-
@ConstantChange Here's some things you can try:
|
Beta Was this translation helpful? Give feedback.
-
When I upgraded my Dialogic to 2.0, I got the following error in my output:
Mainly, that there is a missing
Dialogic
class.For now, it does not affect my project in any other way, and I don't really have a way to test out my Dialogic on my project. Therefore, I don't have an issue to report. Should this be concerning, though?
Could it be that the
Dialogic
class script is missing, or has it been renamed to another class?Beta Was this translation helpful? Give feedback.
All reactions