how to make a dialog variation for a npc #1356
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NickoBlackSaturn
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Hi, this is a pretty common request. Usually you do this with a flag or counter variable. This could either be done in Dialogic or your script. Create a variable (e.g. Interaction_counter) . Each time the player interacts with the npc increase it by one. Then you can check and play a specific timeline depending on that counter. |
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Sorry if the question is silly, but I'm trying to figure out how to make npc "trigger" another timeline when I interact with him more than one time.
A little example
There are two timelines, one that contains the text "hello!" and the another has "How are you doing?"
When I talk to a npc he says "Hello", timeline 1.
But now, here I am. What I need to do to interact with this npc again and make him show the timeline that says "How are you doing?"
also sorry if my english is bad
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