From 5e1fd859ec408f043e8baca9a1c4a44b03f9c05d Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Bj=C3=B6rn=20Ritzl?= Date: Thu, 6 Feb 2025 15:14:40 +0100 Subject: [PATCH] Renamed factory spawn --- factory_basic/example/{spawn.md => basic.md} | 2 +- factory_basic/example/{spawn.png => basic.png} | Bin 2 files changed, 1 insertion(+), 1 deletion(-) rename factory_basic/example/{spawn.md => basic.md} (94%) rename factory_basic/example/{spawn.png => basic.png} (100%) diff --git a/factory_basic/example/spawn.md b/factory_basic/example/basic.md similarity index 94% rename from factory_basic/example/spawn.md rename to factory_basic/example/basic.md index 7caa301..cbd5291 100644 --- a/factory_basic/example/spawn.md +++ b/factory_basic/example/basic.md @@ -5,7 +5,7 @@ brief: This example shows how to dynamically spawn game objects with a factory c scripts: bunny.script,carrot.script --- -![spawn](spawn.png) +![basic](basic.png) The "carrotfactory" factory component uses the file *carrot.go* as prototype, meaning that it produces game objects that are all copies of that file. diff --git a/factory_basic/example/spawn.png b/factory_basic/example/basic.png similarity index 100% rename from factory_basic/example/spawn.png rename to factory_basic/example/basic.png