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Create a sound that plays for 1/2 second or less
Once per second, play it
(or once per second stop it and then play it)
// expected: you hear the short sound each time
// actual: sometimes instead you get this error:
unity.framework.js?v=1700601225207:10 Channel.playSoundClip error. Exception: TypeError: Failed to execute 'start' on 'AudioBufferSourceNode': The provided double value is non-finite.
One example where you can observe this in a deployed scene is in my elevator demo at 7,118
Create a sound that plays for 1/2 second or less
Once per second, play it
(or once per second stop it and then play it)
// expected: you hear the short sound each time
// actual: sometimes instead you get this error:
unity.framework.js?v=1700601225207:10 Channel.playSoundClip error. Exception: TypeError: Failed to execute 'start' on 'AudioBufferSourceNode': The provided double value is non-finite.
One example where you can observe this in a deployed scene is in my elevator demo at 7,118
https://play.decentraland.org/?position=7,118&&DEBUG_SCENE_LOG
// expected: 5 "dings"
// actual: around 3 "dings" and some error reporting.
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