-
Notifications
You must be signed in to change notification settings - Fork 0
/
Copy pathPhonicsAir.mkb
124 lines (108 loc) · 1.96 KB
/
PhonicsAir.mkb
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
options
{
strict
s3e-data-dir="data"
}
subprojects
{
GameFramework
iw2d
}
includepaths
{
source\Game
source\Game\Bugs
source\Game\Apples
source\Game\Sandbox
source\Game\Wall
source\GameFramework
source\GameFramework\Transformations
source\GameFramework\Sprites
}
files
{
[Game]
(source\Game)
main.cpp
GameVariables.h
LevelSelection.cpp
LevelSelection.h
LevelSummary.cpp
LevelSummary.h
MainMenu.cpp
MainMenu.h
PointsManager.cpp
PointsManager.h
PhonemeManager.cpp
PhonemeManager.h
WordBuilder.cpp
WordBuilder.h
[Game, Bugs]
(source\Game\Bugs)
Bug.cpp
Bug.h
BugsLevel.cpp
BugsLevel.h
[Game, Apples]
(source\Game\Apples)
Apple.cpp
Apple.h
ApplesLevel.cpp
ApplesLevel.h
[Game, Sandbox]
(source\Game\Sandbox)
Dumptruck.cpp
Dumptruck.h
Sandcastle.cpp
Sandcastle.h
SandboxLevel.cpp
SandboxLevel.h
[Game, Wall]
(source\Game\Wall)
Brick.cpp
Brick.h
BrickTarget.cpp
BrickTarget.h
WallLevel.cpp
WallLevel.h
[Data]
(data)
images.group
}
deployments
{
iphone-appid='VKC66W2UB4.*'
}
assets
{
[Bugs]
(data)
i3d_splash.jpg
splashscreen.jpg
DING.wav
BUZZ.wav
#Deploy .group.bin files from the 'data-ram/data-gles1' directory if they
#have been written there by running the application in resource building
#mode, otherwise deploy pre-built binaries from the 'data' directory.
#
#For your own application, you are likely to want only the
#'data-ram/data-gles1' directory specified here.
#
#See the IwResManager documentation for more information on resource building.
(data-ram/data-gles1)
images.group.bin
# (data)
# images.group
[artbuild]
(data)
.
}
deployments
{
assets=Bugs
caption='Phonics'
name='Backyard Phonics'
[artbuild]
win32
assets=artbuild
}