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d3d11renderimagecontext.bmx
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Strict
Import "renderimagecontextinterface.bmx"
Import "d3d11renderimage.bmx"
Type TD3D11RenderImageContext Extends TRenderImageContext
Field _gc:TD3D11Graphics
Field _d3ddev:ID3D11Device
Field _d3ddevcon:ID3D11DeviceContext
Field _backbuffer:ID3D11RenderTargetView
Field _viewport:D3D11_VIEWPORT
Field _matrixbuffer:ID3D11Buffer
Field _samplerPoint:ID3D11SamplerState
Field _samplerLinear:ID3D11SamplerState
Field _renderimages:TList
Method Delete()
ReleaseNow()
EndMethod
Method ReleaseNow()
If _renderimages
For Local ri:TD3D11RenderImage = EachIn _renderimages
ri.DestroyRenderImage()
Next
EndIf
_renderimages = Null
_viewport = Null
_gc = Null
If _samplerPoint
_samplerPoint.release_
_samplerPoint = Null
EndIf
If _samplerLinear
_samplerLinear.release_
_samplerLinear = Null
EndIf
If _backbuffer
_backbuffer.release_
_backbuffer = Null
EndIf
If _matrixbuffer
_matrixbuffer.release_
_matrixbuffer = Null
EndIf
If _d3ddevcon
_d3ddevcon.release_
_d3ddevcon = Null
EndIf
If _d3ddev
_d3ddev.release_
_d3ddev = Null
EndIf
EndMethod
Method Create:TD3D11RenderimageContext(max2d:TMax2DGraphics)
_gc = TD3D11Graphics(max2d._graphics)
_d3ddev = _gc.GetDirect3DDevice()
_d3ddev.AddRef()
_d3ddevcon = _gc.GetDirect3DDeviceContext()
_d3ddevcon.AddRef()
_d3ddevcon.OMGetRenderTargets(1, Varptr _backbuffer, Null)
_d3ddevcon.VSGetConstantBuffers(0, 1, Varptr _matrixbuffer)
_viewport = New D3D11_VIEWPORT
Local vpCount:Int = 1
_d3ddevcon.RSGetViewports(vpCount, _viewport)
_renderimages = New TList
Local sd:D3D11_SAMPLER_DESC = New D3D11_SAMPLER_DESC
sd.AddressU = D3D11_TEXTURE_ADDRESS_CLAMP
sd.AddressV = D3D11_TEXTURE_ADDRESS_CLAMP
sd.AddressW = D3D11_TEXTURE_ADDRESS_CLAMP
sd.MipLODBias = 0.0
sd.MaxAnisotropy = 1
sd.ComparisonFunc = D3D11_COMPARISON_GREATER_EQUAL
sd.BorderColor0 = 0.0
sd.BorderColor1 = 0.0
sd.BorderColor2 = 0.0
sd.BorderColor3 = 0.0
sd.MinLOD = 0.0
sd.MaxLOD = D3D11_FLOAT32_MAX
sd.Filter = D3D11_FILTER_MIN_MAG_MIP_LINEAR
If _d3ddev.CreateSamplerState(sd, _samplerLinear)<0
WriteStdout "Cannot create linear sampler state~nExiting.~n"
EndIf
sd.Filter = D3D11_FILTER_MIN_MAG_MIP_POINT
If _d3ddev.CreateSamplerState(sd, _samplerPoint)<0
WriteStdout "Cannot create point sampler state~nExiting.~n"
EndIf
Return Self
EndMethod
Method Destroy()
ReleaseNow()
EndMethod
Method CreateRenderImage:TRenderImage(width:Int, height:Int, UseImageFiltering:Int)
Local renderimage:TD3D11RenderImage = New TD3D11RenderImage.CreateRenderImage(width, height)
If UseImageFiltering
renderimage.Init(_d3ddev, _d3ddevcon, _samplerLinear, Null)
Else
renderimage.Init(_d3ddev, _d3ddevcon, _samplerPoint, Null)
EndIf
_renderimages.AddLast(renderimage)
Return renderimage
EndMethod
Method CreateRenderImageFromPixmap:TRenderImage(pixmap:TPixmap, UseImageFiltering:Int)
Local renderimage:TD3D11RenderImage = New TD3D11RenderImage.CreateRenderImage(pixmap.width, pixmap.height)
If UseImageFiltering
renderimage.Init(_d3ddev, _d3ddevcon, _samplerLinear, pixmap)
Else
renderimage.Init(_d3ddev, _d3ddevcon, _samplerPoint, pixmap)
EndIf
_renderimages.AddLast(renderimage)
Return renderimage
EndMethod
Method DestroyRenderImage(renderImage:TRenderImage)
renderImage.DestroyRenderImage()
_renderimages.Remove(renderImage)
EndMethod
Method CreatePixmapFromRenderImage:TPixmap(renderImage:TRenderImage)
Return TD3D11RenderImage(renderImage).ToPixmap(_d3ddev)
EndMethod
Method GraphicsContext:TGraphics()
Return _gc
EndMethod
Method SetRenderImage(renderimage:TRenderimage)
If Not renderimage
_d3ddevcon.RSSetViewports(1,_viewport)
_d3ddevcon.OMSetRenderTargets(1, Varptr _backbuffer, Null)
_d3ddevcon.VSSetConstantBuffers(0, 1, Varptr _matrixbuffer)
Else
renderimage.SetRenderImage()
EndIf
EndMethod
EndType