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you could either (1) create an image file with such an array, load it with |
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alright so here are my approximate thoughts on the subject:
i think this comes down to the question: do we want to support other crap on a sprixel plane? and now that i've written most of the rendering/rasterizing code around this, i think that's a much easier proposition than i'd originally anticipated. basically, everywhere along that path that we check to see if an intersecting plane has a sprixel at all, we'd instead want to look at the single intersecting cell and see if |
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you commented somewhere that the comment on |
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i'm thinking the thing to do is this:
but they won't be different types, because it's too useful to have them both as sure do wish C had a real type system, le sigh. |
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Another question: Is it possible to show the same pixel buffer in multiple planes? On the tests I've done with a shared buffer, once I render the new ncvisual the old one dissappears... |
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following up from #1446 & related to #1388...
Before start talking about design, since I can't say I've really followed the latest API developments, could you tell me what would be the current simple way of outputting an array of pixels as sixels? So maybe I can start playing with it a bit too without much confusion at first.
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