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affixes.json
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{
"agility_cooldown_reduction": "agility cooldown reduction",
"agility_damage": "agility damage",
"all_stats": "all stats",
"all_stats_per_ferocity_or_resolve_stack": "all stats per ferocity or resolve stack",
"armor": "armor",
"armored_hide_active_duration": "armored hide active duration",
"armored_hide_active_thorns_bonus": "armored hide active thorns bonus",
"armored_hide_resolve_generation_rate": "armored hide resolve generation rate",
"attack_speed": "attack speed",
"attack_speed_for_seconds_after_dodging_an_attack": "attack speed for seconds after dodging an attack",
"attack_speed_while_berserking": "attack speed while berserking",
"attacks_reduce_evades_cooldown_by_seconds": "attacks reduce evades cooldown by seconds",
"attacks_reduce_ultimate_cooldown_by_seconds": "attacks reduce ultimate cooldown by seconds",
"barrier_generation": "barrier generation",
"bash_cleaves_for_damage": "bash cleaves for damage",
"basic_attack_speed": "basic attack speed",
"basic_damage": "basic damage",
"basic_lucky_hit_chance": "basic lucky hit chance",
"basic_resource_generation": "basic resource generation",
"berserking_duration": "berserking duration",
"blight_chill_potency": "blight chill potency",
"blight_size": "blight size",
"blizzard_damage": "blizzard damage",
"blizzard_size": "blizzard size",
"block_chance": "block chance",
"blocked_damage_reduction": "blocked damage reduction",
"blood_attack_speed": "blood attack speed",
"blood_damage": "blood damage",
"blood_howl_cooldown_reduction": "blood howl cooldown reduction",
"blood_howl_grants_stealth_for_seconds": "blood howl grants stealth for seconds",
"blood_lance_duration": "blood lance duration",
"blood_mist_cooldown_reduction": "blood mist cooldown reduction",
"blood_mist_duration": "blood mist duration",
"blood_orb_healing": "blood orb healing",
"blood_orbs_restore_essence": "blood orbs restore essence",
"blood_overpower_damage": "blood overpower damage",
"blood_surge_drains_times_from_elites": "blood surge drains times from elites",
"blood_surge_nova_size": "blood surge nova size",
"bone_critical_strike_chance": "bone critical strike chance",
"bone_critical_strike_damage": "bone critical strike damage",
"bone_damage": "bone damage",
"bone_prison_cooldown_reduction": "bone prison cooldown reduction",
"bone_prison_duration": "bone prison duration",
"bone_spirit_cooldown_reduction": "bone spirit cooldown reduction",
"bone_spirit_damage": "bone spirit damage",
"bone_spirit_explosion_size": "bone spirit explosion size",
"bone_storm_duration": "bone storm duration",
"boulder_cooldown_reduction": "boulder cooldown reduction",
"boulder_damage": "boulder damage",
"brawling_cooldown_reduction": "brawling cooldown reduction",
"brawling_damage": "brawling damage",
"call_of_the_ancients_cooldown_reduction": "call of the ancients cooldown reduction",
"caltrops_cooldown_reduction": "caltrops cooldown reduction",
"caltrops_duration": "caltrops duration",
"caltrops_size": "caltrops size",
"casted_hydras_have_heads": "casted hydras have heads",
"casting_macabre_skills_restores_primary_resource": "casting macabre skills restores primary resource",
"casting_ultimate_skills_restores_primary_resource": "casting ultimate skills restores primary resource",
"casting_wrath_skills_restores_primary_resource": "casting wrath skills restores primary resource",
"cataclysm_cooldown_reduction": "cataclysm cooldown reduction",
"cataclysm_damage": "cataclysm damage",
"centipede_damage": "centipede damage",
"challenging_shout_cooldown_reduction": "challenging shout cooldown reduction",
"chance_for_a_second_ice_blades_when_cast": "chance for a second ice blades when cast",
"chance_for_a_second_lightning_spear_when_cast": "chance for a second lightning spear when cast",
"chance_for_affliction_to_deal_double_damage": "chance for affliction to deal double damage",
"chance_for_arc_lash_to_swipe_twice": "chance for arc lash to swipe twice",
"chance_for_army_of_the_dead_to_deal_double_damage": "chance for army of the dead to deal double damage",
"chance_for_ball_lightning_projectiles_to_cast_twice": "chance for ball lightning projectiles to cast twice",
"chance_for_barrage_projectiles_to_cast_twice": "chance for barrage projectiles to cast twice",
"chance_for_basic_projectiles_to_cast_twice": "chance for basic projectiles to cast twice",
"chance_for_basic_skills_to_deal_double_damage": "chance for basic skills to deal double damage",
"chance_for_blade_shift_to_deal_double_damage": "chance for blade shift to deal double damage",
"chance_for_blight_projectiles_to_cast_twice": "chance for blight projectiles to cast twice",
"chance_for_blizzard_to_deal_double_damage": "chance for blizzard to deal double damage",
"chance_for_blood_lance_to_deal_double_damage": "chance for blood lance to deal double damage",
"chance_for_blood_lance_to_hit_twice": "chance for blood lance to hit twice",
"chance_for_blood_surge_to_deal_double_damage": "chance for blood surge to deal double damage",
"chance_for_blood_wave_to_deal_double_damage": "chance for blood wave to deal double damage",
"chance_for_bone_spear_projectiles_to_cast_twice": "chance for bone spear projectiles to cast twice",
"chance_for_bone_spirit_to_deal_double_damage": "chance for bone spirit to deal double damage",
"chance_for_bone_splinters_projectiles_to_cast_twice": "chance for bone splinters projectiles to cast twice",
"chance_for_bone_storm_to_deal_double_damage": "chance for bone storm to deal double damage",
"chance_for_boulder_projectiles_to_cast_twice": "chance for boulder projectiles to cast twice",
"chance_for_caltrops_to_consume_no_charges": "chance for caltrops to consume no charges",
"chance_for_cataclysm_to_deal_double_damage": "chance for cataclysm to deal double damage",
"chance_for_chain_lightning_to_hit_twice": "chance for chain lightning to hit twice",
"chance_for_charge_to_deal_double_damage": "chance for charge to deal double damage",
"chance_for_charged_bolts_projectiles_to_cast_twice": "chance for charged bolts projectiles to cast twice",
"chance_for_claw_to_deal_double_damage": "chance for claw to deal double damage",
"chance_for_concussive_stomp_to_extra_hit": "chance for concussive stomp to extra hit",
"chance_for_core_projectiles_to_cast_twice": "chance for core projectiles to cast twice",
"chance_for_core_skills_to_hit_twice": "chance for core skills to hit twice",
"chance_for_corpse_explosion_to_deal_double_damage": "chance for corpse explosion to deal double damage",
"chance_for_crushing_hand_to_extra_hit": "chance for crushing hand to extra hit",
"chance_for_dance_of_knives_to_deal_double_damage": "chance for dance of knives to deal double damage",
"chance_for_dash_to_deal_double_damage": "chance for dash to deal double damage",
"chance_for_death_blow_to_deal_double_damage": "chance for death blow to deal double damage",
"chance_for_death_trap_to_deal_double_damage": "chance for death trap to deal double damage",
"chance_for_decompose_to_deal_double_damage": "chance for decompose to deal double damage",
"chance_for_deep_freeze_to_deal_double_damage": "chance for deep freeze to deal double damage",
"chance_for_double_swing_to_hit_twice": "chance for double swing to hit twice",
"chance_for_dust_devils_to_cast_twice": "chance for dust devils to cast twice",
"chance_for_earth_spike_projectiles_to_cast_twice": "chance for earth spike projectiles to cast twice",
"chance_for_earthquake_to_deal_double_damage": "chance for earthquake to deal double damage",
"chance_for_earthquakes_to_cast_twice": "chance for earthquakes to cast twice",
"chance_for_familiars_to_hit_twice": "chance for familiars to hit twice",
"chance_for_fire_bolt_projectiles_to_cast_twice": "chance for fire bolt projectiles to cast twice",
"chance_for_fireball_projectiles_to_cast_twice": "chance for fireball projectiles to cast twice",
"chance_for_firewall_to_deal_double_damage": "chance for firewall to deal double damage",
"chance_for_flurry_to_consume_no_charges": "chance for flurry to consume no charges",
"chance_for_flurry_to_deal_double_damage": "chance for flurry to deal double damage",
"chance_for_forceful_arrow_projectiles_to_cast_twice": "chance for forceful arrow projectiles to cast twice",
"chance_for_frenzy_to_hit_twice": "chance for frenzy to hit twice",
"chance_for_frost_bolt_projectiles_to_cast_twice": "chance for frost bolt projectiles to cast twice",
"chance_for_frozen_orb_projectiles_to_cast_twice": "chance for frozen orb projectiles to cast twice",
"chance_for_golem_to_hit_twice": "chance for golem to hit twice",
"chance_for_ground_stomp_to_hit_twice": "chance for ground stomp to hit twice",
"chance_for_hammer_of_the_ancients_to_deal_double_damage": "chance for hammer of the ancients to deal double damage",
"chance_for_heartseeker_projectiles_to_cast_twice": "chance for heartseeker projectiles to cast twice",
"chance_for_hemorrhage_to_form_blood_orbs": "chance for hemorrhage to form blood orbs",
"chance_for_hemorrhage_to_hit_twice": "chance for hemorrhage to hit twice",
"chance_for_hurricane_to_deal_double_damage": "chance for hurricane to deal double damage",
"chance_for_ice_shards_projectiles_to_cast_twice": "chance for ice shards projectiles to cast twice",
"chance_for_ice_spike_to_deal_double_damage": "chance for ice spike to deal double damage",
"chance_for_ice_spikes_to_explode_twice": "chance for ice spikes to explode twice",
"chance_for_incinerate_to_deal_double_damage": "chance for incinerate to deal double damage",
"chance_for_inferno_to_deal_double_damage": "chance for inferno to deal double damage",
"chance_for_iron_maelstrom_to_hit_twice": "chance for iron maelstrom to hit twice",
"chance_for_kick_to_deal_double_damage": "chance for kick to deal double damage",
"chance_for_landslide_projectiles_to_cast_twice": "chance for landslide projectiles to cast twice",
"chance_for_leap_to_deal_double_damage": "chance for leap to deal double damage",
"chance_for_lightning_spear_to_deal_double_damage": "chance for lightning spear to deal double damage",
"chance_for_lightning_storm_to_deal_double_damage": "chance for lightning storm to deal double damage",
"chance_for_lunging_strike_to_deal_double_damage": "chance for lunging strike to deal double damage",
"chance_for_marksman_projectiles_to_cast_twice": "chance for marksman projectiles to cast twice",
"chance_for_maul_to_hit_twice": "chance for maul to hit twice",
"chance_for_meteor_to_deal_double_damage": "chance for meteor to deal double damage",
"chance_for_meteorites_to_deal_double_damage": "chance for meteorites to deal double damage",
"chance_for_mighty_throw_to_deal_double_damage": "chance for mighty throw to deal double damage",
"chance_for_minion_attacks_to_fortify_you_for_maximum_life": "chance for minion attacks to fortify you for maximum life",
"chance_for_payback_to_deal_double_damage": "chance for payback to deal double damage",
"chance_for_penetrating_shot_projectiles_to_cast_twice": "chance for penetrating shot projectiles to cast twice",
"chance_for_poison_creeper_to_deal_double_damage": "chance for poison creeper to deal double damage",
"chance_for_projectiles_to_cast_twice": "chance for projectiles to cast twice",
"chance_for_pulverize_to_hit_twice": "chance for pulverize to hit twice",
"chance_for_puncture_projectiles_to_cast_twice": "chance for puncture projectiles to cast twice",
"chance_for_quill_volley_projectiles_to_cast_twice": "chance for quill volley projectiles to cast twice",
"chance_for_rain_of_arrows_to_deal_double_damage": "chance for rain of arrows to deal double damage",
"chance_for_rain_of_arrows_waves_to_cast_twice": "chance for rain of arrows waves to cast twice",
"chance_for_rake_to_extra_hit": "chance for rake to extra hit",
"chance_for_rapid_fire_projectiles_to_cast_twice": "chance for rapid fire projectiles to cast twice",
"chance_for_ravager_to_deal_double_damage": "chance for ravager to deal double damage",
"chance_for_ravens_to_deal_double_damage": "chance for ravens to deal double damage",
"chance_for_razor_wings_projectiles_to_cast_twice": "chance for razor wings projectiles to cast twice",
"chance_for_reap_to_hit_twice": "chance for reap to hit twice",
"chance_for_rend_to_hit_twice": "chance for rend to hit twice",
"chance_for_rock_splitter_to_deal_double_damage": "chance for rock splitter to deal double damage",
"chance_for_rupture_to_deal_double_damage": "chance for rupture to deal double damage",
"chance_for_rushing_claw_to_deal_double_damage": "chance for rushing claw to deal double damage",
"chance_for_sever_projectiles_to_cast_twice": "chance for sever projectiles to cast twice",
"chance_for_sever_to_deal_double_damage": "chance for sever to deal double damage",
"chance_for_shred_to_hit_twice": "chance for shred to hit twice",
"chance_for_skeletal_mage_attacks_to_cast_twice": "chance for skeletal mage attacks to cast twice",
"chance_for_skeleton_warriors_to_hit_twice": "chance for skeleton warriors to hit twice",
"chance_for_smoke_grenade_to_deal_double_damage": "chance for smoke grenade to deal double damage",
"chance_for_soar_to_deal_double_damage": "chance for soar to deal double damage",
"chance_for_soulrift_to_deal_double_damage": "chance for soulrift to deal double damage",
"chance_for_spark_projectiles_to_cast_twice": "chance for spark projectiles to cast twice",
"chance_for_steel_grasp_to_deal_double_damage": "chance for steel grasp to deal double damage",
"chance_for_stinger_to_extra_hit": "chance for stinger to extra hit",
"chance_for_stone_burst_to_cast_twice": "chance for stone burst to cast twice",
"chance_for_storm_strike_to_hit_twice": "chance for storm strike to hit twice",
"chance_for_teleport_to_deal_double_damage": "chance for teleport to deal double damage",
"chance_for_teleport_to_hit_twice": "chance for teleport to hit twice",
"chance_for_the_devourer_to_deal_double_damage": "chance for the devourer to deal double damage",
"chance_for_the_hunter_to_deal_double_damage": "chance for the hunter to deal double damage",
"chance_for_the_protector_to_deal_double_damage": "chance for the protector to deal double damage",
"chance_for_the_seeker_to_deal_double_damage": "chance for the seeker to deal double damage",
"chance_for_thrash_to_deal_double_damage": "chance for thrash to deal double damage",
"chance_for_thunderspike_to_deal_double_damage": "chance for thunderspike to deal double damage",
"chance_for_tornado_projectiles_to_cast_twice": "chance for tornado projectiles to cast twice",
"chance_for_touch_of_death_swarms_to_reinfect_on_hit": "chance for touch of death swarms to reinfect on hit",
"chance_for_trample_to_deal_double_damage": "chance for trample to deal double damage",
"chance_for_twisting_blades_to_hit_twice": "chance for twisting blades to hit twice",
"chance_for_upheaval_to_deal_double_damage": "chance for upheaval to deal double damage",
"chance_for_vortex_to_extra_hit": "chance for vortex to extra hit",
"chance_for_whirlwind_to_deal_double_damage": "chance for whirlwind to deal double damage",
"chance_for_wind_shear_projectiles_to_cast_twice": "chance for wind shear projectiles to cast twice",
"chance_for_withering_fist_to_deal_double_damage": "chance for withering fist to deal double damage",
"chance_for_wolves_to_deal_double_damage": "chance for wolves to deal double damage",
"chance_when_struck_to_fortify_for_life": "chance when struck to fortify for life",
"chance_when_struck_to_gain_life_as_barrier_for_seconds": "chance when struck to gain life as barrier for seconds",
"charge_cooldown_reduction": "charge cooldown reduction",
"charge_damage": "charge damage",
"chill_slow_potency": "chill slow potency",
"cold_damage": "cold damage",
"cold_imbue_lasts_for_casts": "cold imbue lasts for casts",
"cold_mage_attack_speed": "cold mage attack speed",
"cold_resistance": "cold resistance",
"companion_cooldown_reduction": "companion cooldown reduction",
"companion_damage": "companion damage",
"companion_movement_speed": "companion movement speed",
"concealment_cooldown_reduction": "concealment cooldown reduction",
"concealment_duration": "concealment duration",
"concussive_stomp_barrier_generation": "concussive stomp barrier generation",
"concussive_stomp_size": "concussive stomp size",
"conjuration_cooldowns_are_reduced_by_seconds_when_a_frozen_orb_explodes": "conjuration cooldowns are reduced by seconds when a frozen orb explodes",
"conjuration_damage": "conjuration damage",
"cooldown_reduction": "cooldown reduction",
"core_attack_speed": "core attack speed",
"core_damage": "core damage",
"corpse_attack_speed": "corpse attack speed",
"corpse_explosion_damage": "corpse explosion damage",
"corpse_explosion_fears_and_slows_for_seconds": "corpse explosion fears and slows for seconds",
"corpse_explosion_size": "corpse explosion size",
"corpse_tendrils_damage": "corpse tendrils damage",
"corpse_tendrils_duration": "corpse tendrils duration",
"corpse_tendrils_size": "corpse tendrils size",
"counterattack_charges": "counterattack charges",
"crackling_energy_damage": "crackling energy damage",
"critical_strike_chance": "critical strike chance",
"critical_strike_chance_against_chilled_enemies": "critical strike chance against chilled enemies",
"critical_strike_chance_against_close_enemies": "critical strike chance against close enemies",
"critical_strike_chance_against_crowd_controlled_enemies": "critical strike chance against crowd controlled enemies",
"critical_strike_chance_against_feared_enemies": "critical strike chance against feared enemies",
"critical_strike_chance_against_injured_enemies": "critical strike chance against injured enemies",
"critical_strike_chance_against_stunned_enemies": "critical strike chance against stunned enemies",
"critical_strike_chance_to_each_enhanced_rapid_fire_bonus": "critical strike chance to each enhanced rapid fire bonus",
"critical_strike_damage": "critical strike damage",
"critical_strike_vulnerable_and_overpower_damage": "critical strike, vulnerable, and overpower damage",
"crowd_control_duration": "crowd control duration",
"crowd_control_duration_lucky_hit_up_to_a_chance_to_heal_life": "crowd control duration lucky hit up to a chance to heal life",
"crushing_hand_barrier_generation": "crushing hand barrier generation",
"crushing_hand_size": "crushing hand size",
"curse_duration": "curse duration",
"curse_size": "curse size",
"cutthroat_attack_speed": "cutthroat attack speed",
"cutthroat_critical_strike_chance": "cutthroat critical strike chance",
"cutthroat_critical_strike_damage": "cutthroat critical strike damage",
"cutthroat_damage": "cutthroat damage",
"cyclone_armor_active_size": "cyclone armor active size",
"cyclone_armor_cooldown_reduction": "cyclone armor cooldown reduction",
"cyclone_armor_damage": "cyclone armor damage",
"damage": "damage",
"damage_for_seconds_after_dodging_an_attack": "damage for seconds after dodging an attack",
"damage_for_seconds_after_gaining_resolve": "damage for seconds after gaining resolve",
"damage_for_seconds_after_killing_an_elite": "damage for seconds after killing an elite",
"damage_for_seconds_after_picking_up_a_blood_orb": "damage for seconds after picking up a blood orb",
"damage_on_next_attack_after_entering_stealth": "damage on next attack after entering stealth",
"damage_over_time": "damage over time",
"damage_per_combo_point_spent": "damage per combo point spent",
"damage_per_dark_shroud_shadow": "damage per dark shroud shadow",
"damage_reduction": "damage reduction",
"damage_reduction_for_your_minions": "damage reduction for your minions",
"damage_reduction_from_bleeding_enemies": "damage reduction from bleeding enemies",
"damage_reduction_from_burning_enemies": "damage reduction from burning enemies",
"damage_reduction_from_close_enemies": "damage reduction from close enemies",
"damage_reduction_from_distant_enemies": "damage reduction from distant enemies",
"damage_reduction_from_elites": "damage reduction from elites",
"damage_reduction_from_enemies_affected_by_blood_skills": "damage reduction from enemies affected by blood skills",
"damage_reduction_from_enemies_affected_by_curse_skills": "damage reduction from enemies affected by curse skills",
"damage_reduction_from_enemies_affected_by_trap_skills": "damage reduction from enemies affected by trap skills",
"damage_reduction_from_poisoned_enemies": "damage reduction from poisoned enemies",
"damage_reduction_from_shadow_damage_over_timeaffected_enemies": "damage reduction from shadow damage over timeaffected enemies",
"damage_reduction_per_crackling_energy_charge": "damage reduction per crackling energy charge",
"damage_reduction_while_fortified": "damage reduction while fortified",
"damage_reduction_while_healthy": "damage reduction while healthy",
"damage_reduction_while_injured": "damage reduction while injured",
"damage_reduction_while_standing_still": "damage reduction while standing still",
"damage_reduction_while_unstoppable": "damage reduction while unstoppable",
"damage_reduction_while_you_have_a_barrier": "damage reduction while you have a barrier",
"damage_to_angels_and_demons": "damage to angels and demons",
"damage_to_bleeding_enemies": "damage to bleeding enemies",
"damage_to_burning_enemies": "damage to burning enemies",
"damage_to_chilled_enemies": "damage to chilled enemies",
"damage_to_close_enemies": "damage to close enemies",
"damage_to_crowd_controlled_enemies": "damage to crowd controlled enemies",
"damage_to_cursed_enemies": "damage to cursed enemies",
"damage_to_dazed_enemies": "damage to dazed enemies",
"damage_to_distant_enemies": "damage to distant enemies",
"damage_to_elites": "damage to elites",
"damage_to_frozen_enemies": "damage to frozen enemies",
"damage_to_healthy_enemies": "damage to healthy enemies",
"damage_to_immobilized_enemies": "damage to immobilized enemies",
"damage_to_injured_enemies": "damage to injured enemies",
"damage_to_knockeddown_enemies": "damage to knockeddown enemies",
"damage_to_poisoned_enemies": "damage to poisoned enemies",
"damage_to_shadow_damage_over_timeaffected_enemies": "damage to shadow damage over timeaffected enemies",
"damage_to_slowed_enemies": "damage to slowed enemies",
"damage_to_stunned_enemies": "damage to stunned enemies",
"damage_to_trapped_enemies": "damage to trapped enemies",
"damage_when_swapping_weapons": "damage when swapping weapons",
"damage_while_berserking": "damage while berserking",
"damage_while_fortified": "damage while fortified",
"damage_while_healthy": "damage while healthy",
"damage_while_in_human_form": "damage while in human form",
"damage_while_iron_maelstrom_is_active": "damage while iron maelstrom is active",
"damage_while_shapeshifted": "damage while shapeshifted",
"damage_while_war_cry_is_active": "damage while war cry is active",
"damage_while_wrath_of_the_berserker_is_active": "damage while wrath of the berserker is active",
"damage_with_dualwielded_weapons": "damage with dualwielded weapons",
"damage_with_ranged_weapons": "damage with ranged weapons",
"damage_with_twohanded_bludgeoning_weapons": "damage with twohanded bludgeoning weapons",
"damage_with_twohanded_slashing_weapons": "damage with twohanded slashing weapons",
"dark_shroud_cooldown_reduction": "dark shroud cooldown reduction",
"darkness_damage": "darkness damage",
"dash_cooldown_reduction": "dash cooldown reduction",
"dash_damage": "dash damage",
"death_blow_cooldown_reduction": "death blow cooldown reduction",
"death_blow_damage": "death blow damage",
"death_blow_size": "death blow size",
"debilitating_roar_cooldown_reduction": "debilitating roar cooldown reduction",
"debilitating_roar_duration": "debilitating roar duration",
"decompose_explosion_size": "decompose explosion size",
"decrepify_size": "decrepify size",
"deep_freeze_cooldown_reduction": "deep freeze cooldown reduction",
"defensive_cooldown_reduction": "defensive cooldown reduction",
"defensive_damage": "defensive damage",
"desecrated_ground_damage": "desecrated ground damage",
"dexterity": "dexterity",
"dodge_chance": "dodge chance",
"dodge_chance_against_close_enemies": "dodge chance against close enemies",
"dodge_chance_against_distant_enemies": "dodge chance against distant enemies",
"double_swing_size": "double swing size",
"drinking_a_potion_grants_movement_speed_for_seconds": "drinking a potion grants movement speed for seconds",
"dust_devil_damage": "dust devil damage",
"dust_devil_duration": "dust devil duration",
"dust_devil_size": "dust devil size",
"eagle_damage": "eagle damage",
"earth_attack_speed": "earth attack speed",
"earth_critical_strike_chance": "earth critical strike chance",
"earth_critical_strike_damage": "earth critical strike damage",
"earth_damage": "earth damage",
"earth_lucky_hit_chance": "earth lucky hit chance",
"earth_overpower_damage": "earth overpower damage",
"earthen_bulwark_cooldown_reduction": "earthen bulwark cooldown reduction",
"earthen_bulwark_duration": "earthen bulwark duration",
"earthquake_damage": "earthquake damage",
"earthquake_duration": "earthquake duration",
"earthquake_size": "earthquake size",
"energy_cost_reduction": "energy cost reduction",
"energy_on_kill": "energy on kill",
"energy_per_second": "energy per second",
"energy_when_a_stun_grenade_explodes": "energy when a stun grenade explodes",
"enhanced_rupture_explosion_size": "enhanced rupture explosion size",
"essence_cost_reduction": "essence cost reduction",
"essence_on_hit": "essence on hit",
"essence_on_kill": "essence on kill",
"essence_per_enemy_drained_by_blood_surge": "essence per enemy drained by blood surge",
"essence_per_second": "essence per second",
"evade_cooldown_reduction": "evade cooldown reduction",
"evade_grants_attack_speed_for_seconds": "evade grants attack speed for seconds",
"evade_grants_movement_speed_for_seconds": "evade grants movement speed for seconds",
"evade_grants_unhindered_for_seconds": "evade grants unhindered for seconds",
"evade_leaves_behind_desecrated_ground_for_seconds": "evade leaves behind desecrated ground for seconds",
"familiar_damage": "familiar damage",
"familiar_duration": "familiar duration",
"familiar_explosion_size": "familiar explosion size",
"familiar_lucky_hit_chance": "familiar lucky hit chance",
"ferocity_potency": "ferocity potency",
"fire_and_cold_damage": "fire and cold damage",
"fire_damage": "fire damage",
"fire_damage_over_time": "fire damage over time",
"fire_damage_ranks_of_the_inner_flames_passive": "fire damage ranks of the inner flames passive",
"fire_lucky_hit_chance": "fire lucky hit chance",
"fire_resistance": "fire resistance",
"fireball_attack_speed": "fireball attack speed",
"fireball_projectile_speed": "fireball projectile speed",
"firewall_size": "firewall size",
"flame_shield_duration": "flame shield duration",
"flay_duration": "flay duration",
"flurry_healing": "flurry healing",
"flurry_size": "flurry size",
"focus_cooldown_reduction": "focus cooldown reduction",
"focus_damage": "focus damage",
"fortify_generation": "fortify generation",
"freeze_duration": "freeze duration",
"frenzy_duration": "frenzy duration",
"frost_damage": "frost damage",
"frost_nova_cooldown_reduction": "frost nova cooldown reduction",
"frost_nova_size": "frost nova size",
"fury_cost_reduction": "fury cost reduction",
"fury_on_kill": "fury on kill",
"fury_per_second": "fury per second",
"gem_strength_in_this_item": "gem strength in this item",
"golem_active_cooldown_reduction": "golem active cooldown reduction",
"golems_damage": "golems damage",
"golems_inherit_of_your_thorns": "golems inherit of your thorns",
"gorilla_damage": "gorilla damage",
"grenade_damage": "grenade damage",
"grizzly_rage_cooldown_reduction": "grizzly rage cooldown reduction",
"grizzly_rage_duration": "grizzly rage duration",
"ground_stomp_cooldown_reduction": "ground stomp cooldown reduction",
"ground_stomp_damage": "ground stomp damage",
"ground_stomp_size": "ground stomp size",
"hammer_of_the_ancients_size": "hammer of the ancients size",
"healing_received": "healing received",
"heartseeker_duration": "heartseeker duration",
"hemorrhage_explosion_size": "hemorrhage explosion size",
"hewed_flesh_grants_maximum_life_as_barrier_for_seconds": "hewed flesh grants maximum life as barrier for seconds",
"hurricane_cooldown_reduction": "hurricane cooldown reduction",
"hurricane_damage": "hurricane damage",
"hurricane_duration": "hurricane duration",
"hurricane_size": "hurricane size",
"hydra_damage": "hydra damage",
"hydra_lucky_hit_chance": "hydra lucky hit chance",
"hydra_resource_cost_reduction": "hydra resource cost reduction",
"ice_armor_duration": "ice armor duration",
"ice_blades_cooldown_reduction": "ice blades cooldown reduction",
"ice_blades_damage": "ice blades damage",
"ice_blades_lucky_hit_chance": "ice blades lucky hit chance",
"ice_spike_damage": "ice spike damage",
"ice_spikes_freeze_enemies_for_seconds": "ice spikes freeze enemies for seconds",
"ignore_durability_loss": "ignore durability loss",
"imbued_critical_strike_damage": "imbued critical strike damage",
"imbued_damage": "imbued damage",
"imbuement_cooldown_reduction": "imbuement cooldown reduction",
"imbuement_damage": "imbuement damage",
"immobilize_duration": "immobilize duration",
"impairment_reduction": "impairment reduction",
"incarnate_cooldown_reduction": "incarnate cooldown reduction",
"incinerate_size": "incinerate size",
"inferno_cooldown_reduction": "inferno cooldown reduction",
"inner_sight_duration": "inner sight duration",
"intelligence": "intelligence",
"invigorating_strike_cleaves_for_damage": "invigorating strike cleaves for damage",
"invigorating_strike_duration": "invigorating strike duration",
"invigorating_strike_energy_regeneration": "invigorating strike energy regeneration",
"iron_maelstrom_cooldown_reduction": "iron maelstrom cooldown reduction",
"iron_maiden_damage": "iron maiden damage",
"iron_maiden_size": "iron maiden size",
"iron_skin_cooldown_reduction": "iron skin cooldown reduction",
"jaguar_damage": "jaguar damage",
"kick_cooldown_reduction": "kick cooldown reduction",
"kick_damage": "kick damage",
"kick_vulnerable_duration": "kick vulnerable duration",
"lacerate_cooldown_reduction": "lacerate cooldown reduction",
"lacerate_damage": "lacerate damage",
"lacerate_duration": "lacerate duration",
"leap_cooldown_reduction": "leap cooldown reduction",
"leap_damage": "leap damage",
"leap_slam_size": "leap slam size",
"life_on_hit": "life on hit",
"life_on_kill": "life on kill",
"life_per_seconds": "life per seconds",
"life_steal": "life steal",
"lightning_bolt_damage": "lightning bolt damage",
"lightning_critical_strike_damage": "lightning critical strike damage",
"lightning_damage": "lightning damage",
"lightning_resistance": "lightning resistance",
"lightning_spear_cooldown_reduction": "lightning spear cooldown reduction",
"lightning_spear_damage": "lightning spear damage",
"lightning_spear_lucky_hit_chance": "lightning spear lucky hit chance",
"lightning_storm_duration": "lightning storm duration",
"lucky_hit_chance": "lucky hit chance",
"lucky_hit_chance_while_you_have_a_barrier": "lucky hit chance while you have a barrier",
"lucky_hit_critical_strikes_have_up_to_a_chance_to_daze_for_seconds": "lucky hit critical strikes have up to a chance to daze for seconds",
"lucky_hit_critical_strikes_have_up_to_a_chance_to_immobilize_for_seconds": "lucky hit critical strikes have up to a chance to immobilize for seconds",
"lucky_hit_critical_strikes_have_up_to_a_chance_to_slow_for_seconds": "lucky hit critical strikes have up to a chance to slow for seconds",
"lucky_hit_critical_strikes_have_up_to_a_chance_to_stun_for_seconds": "lucky hit critical strikes have up to a chance to stun for seconds",
"lucky_hit_up_to_a_bleeding_damage_over_seconds": "lucky hit up to a bleeding damage over seconds",
"lucky_hit_up_to_a_chance_to_apply_a_random_crowd_control_effect_for_seconds": "lucky hit up to a chance to apply a random crowd control effect for seconds",
"lucky_hit_up_to_a_chance_to_become_berserking": "lucky hit up to a chance to become berserking",
"lucky_hit_up_to_a_chance_to_daze_for_seconds": "lucky hit up to a chance to daze for seconds",
"lucky_hit_up_to_a_chance_to_deal_cold_damage": "lucky hit up to a chance to deal cold damage",
"lucky_hit_up_to_a_chance_to_deal_fire_damage": "lucky hit up to a chance to deal fire damage",
"lucky_hit_up_to_a_chance_to_deal_lightning_damage": "lucky hit up to a chance to deal lightning damage",
"lucky_hit_up_to_a_chance_to_deal_physical_damage": "lucky hit up to a chance to deal physical damage",
"lucky_hit_up_to_a_chance_to_deal_poison_damage": "lucky hit up to a chance to deal poison damage",
"lucky_hit_up_to_a_chance_to_deal_shadow_damage": "lucky hit up to a chance to deal shadow damage",
"lucky_hit_up_to_a_chance_to_execute_injured_nonelites": "lucky hit up to a chance to execute injured nonelites",
"lucky_hit_up_to_a_chance_to_fear_for_seconds": "lucky hit up to a chance to fear for seconds",
"lucky_hit_up_to_a_chance_to_freeze_for_seconds": "lucky hit up to a chance to freeze for seconds",
"lucky_hit_up_to_a_chance_to_gain_damage_for_seconds": "lucky hit up to a chance to gain damage for seconds",
"lucky_hit_up_to_a_chance_to_heal_life": "lucky hit up to a chance to heal life",
"lucky_hit_up_to_a_chance_to_immobilize_for_seconds": "lucky hit up to a chance to immobilize for seconds",
"lucky_hit_up_to_a_chance_to_make_enemies_vulnerable_for_seconds": "lucky hit up to a chance to make enemies vulnerable for seconds",
"lucky_hit_up_to_a_chance_to_restore_primary_resource": "lucky hit up to a chance to restore primary resource",
"lucky_hit_up_to_a_chance_to_slow_for_seconds": "lucky hit up to a chance to slow for seconds",
"lucky_hit_up_to_a_chance_to_stun_for_seconds": "lucky hit up to a chance to stun for seconds",
"lucky_hit_up_to_a_damage_for_seconds": "lucky hit up to a damage for seconds",
"lunging_strike_healing": "lunging strike healing",
"lunging_strike_range": "lunging strike range",
"macabre_damage": "macabre damage",
"main_hand_weapon_damage": "main hand weapon damage",
"mana_cost_reduction": "mana cost reduction",
"mana_on_kill": "mana on kill",
"mana_per_second": "mana per second",
"mana_when_a_fireball_explodes": "mana when a fireball explodes",
"marksman_attack_speed_per_precison_stack": "marksman attack speed per precison stack",
"marksman_critical_strike_chance": "marksman critical strike chance",
"marksman_critical_strike_damage": "marksman critical strike damage",
"marksman_damage": "marksman damage",
"mastery_damage": "mastery damage",
"maul_size": "maul size",
"maximum_energy": "maximum energy",
"maximum_essence": "maximum essence",
"maximum_evade_charges": "maximum evade charges",
"maximum_fury": "maximum fury",
"maximum_life": "maximum life",
"maximum_life_while_dark_shroud_is_active": "maximum life while dark shroud is active",
"maximum_mana": "maximum mana",
"maximum_minion_life": "maximum minion life",
"maximum_poison_resistance": "maximum poison resistance",
"maximum_resistance_to_all_elements": "maximum resistance to all elements",
"maximum_resolve_stacks": "maximum resolve stacks",
"maximum_resource": "maximum resource",
"maximum_shadow_resistance": "maximum shadow resistance",
"maximum_spirit": "maximum spirit",
"maximum_vigor": "maximum vigor",
"meteor_size": "meteor size",
"mighty_throw_pulse_size": "mighty throw pulse size",
"minion_attack_speed": "minion attack speed",
"minions_inherit_of_your_thorns": "minions inherit of your thorns",
"mobility_cooldown_reduction": "mobility cooldown reduction",
"mobility_damage": "mobility damage",
"movement_speed": "movement speed",
"movement_speed_during_blood_mist": "movement speed during blood mist",
"movement_speed_for_seconds_after_killing_an_elite": "movement speed for seconds after killing an elite",
"movement_speed_for_seconds_after_killing_an_enemy": "movement speed for seconds after killing an enemy",
"movement_speed_for_seconds_after_picking_up_crackling_energy": "movement speed for seconds after picking up crackling energy",
"movement_speed_from_blade_shift": "movement speed from blade shift",
"movement_speed_per_dark_shroud_shadow": "movement speed per dark shroud shadow",
"movement_speed_per_walking_arsenal_bonus": "movement speed per walking arsenal bonus",
"movement_speed_while_berserking": "movement speed while berserking",
"movement_speed_while_cataclysm_is_active": "movement speed while cataclysm is active",
"movement_speed_while_hurricane_is_active": "movement speed while hurricane is active",
"movement_speed_while_the_inner_sight_gauge_is_full": "movement speed while the inner sight gauge is full",
"mystic_circle_potency": "mystic circle potency",
"nature_magic_cooldown_reduction": "nature magic cooldown reduction",
"nature_magic_skill_cooldown_reduction": "nature magic skill cooldown reduction",
"nonphysical_damage": "nonphysical damage",
"overpower_chance": "overpower chance",
"overpower_damage": "overpower damage",
"overpower_damage_with_twohanded_bludgeoning_weapons": "overpower damage with twohanded bludgeoning weapons",
"pestilent_swarm_damage": "pestilent swarm damage",
"petrify_cooldown_reduction": "petrify cooldown reduction",
"petrify_duration": "petrify duration",
"physical_critical_strike_chance_against_elites": "physical critical strike chance against elites",
"physical_damage": "physical damage",
"physical_damage_over_time": "physical damage over time",
"poison_creeper_cooldown_reduction": "poison creeper cooldown reduction",
"poison_creeper_damage": "poison creeper damage",
"poison_creeper_duration": "poison creeper duration",
"poison_damage": "poison damage",
"poison_damage_over_time": "poison damage over time",
"poison_imbue_lasts_for_casts": "poison imbue lasts for casts",
"poison_resistance": "poison resistance",
"poison_trap_cooldown_reduction": "poison trap cooldown reduction",
"poison_trap_duration": "poison trap duration",
"poison_trap_size": "poison trap size",
"potency_cooldown_reduction": "potency cooldown reduction",
"potency_damage": "potency damage",
"potion_capacity": "potion capacity",
"potion_drop_rate": "potion drop rate",
"primary_centipede_spirit_hall_potency": "primary centipede spirit hall potency",
"primary_eagle_spirit_hall_potency": "primary eagle spirit hall potency",
"primary_gorilla_spirit_hall_potency": "primary gorilla spirit hall potency",
"primary_jaguar_spirit_hall_potency": "primary jaguar spirit hall potency",
"pulverize_size": "pulverize size",
"puncture_resource_generation": "puncture resource generation",
"pyromancy_attack_speed": "pyromancy attack speed",
"pyromancy_critical_strike_damage": "pyromancy critical strike damage",
"pyromancy_damage": "pyromancy damage",
"quill_volley_extra_projectiles": "quill volley extra projectiles",
"rabies_cooldown_reduction": "rabies cooldown reduction",
"rabies_damage": "rabies damage",
"rabies_duration": "rabies duration",
"rain_of_arrows_cooldown_reduction": "rain of arrows cooldown reduction",
"rain_of_arrows_damage": "rain of arrows damage",
"rain_of_arrows_skill_cooldown_reduction": "rain of arrows skill cooldown reduction",
"rake_size": "rake size",
"rank_of_all_agility_skills": "rank of all agility skills",
"ranks_of_the_aggressive_resistance_passive": "ranks of the aggressive resistance passive",
"ranks_of_the_concussive_passive": "ranks of the concussive passive",
"ranks_of_the_heightened_senses_passive": "ranks of the heightened senses passive",
"ranks_of_the_hewed_flesh_passive": "ranks of the hewed flesh passive",
"ravager_on_kill_duration_extension": "ravager on kill duration extension",
"ravens_active_size": "ravens active size",
"ravens_attack_speed": "ravens attack speed",
"ravens_cooldown_reduction": "ravens cooldown reduction",
"ravens_damage": "ravens damage",
"razor_wings_charges": "razor wings charges",
"reap_duration": "reap duration",
"rend_size": "rend size",
"resistance_to_all_elements": "resistance to all elements",
"resolve_generated": "resolve generated",
"resource_cost_reduction": "resource cost reduction",
"resource_generation": "resource generation",
"resource_generation_and_maximum": "resource generation and maximum",
"resource_generation_while_wielding_a_scythe": "resource generation while wielding a scythe",
"resource_generation_while_wielding_a_shield": "resource generation while wielding a shield",
"resource_generation_with_dualwielded_weapons": "resource generation with dualwielded weapons",
"resource_generation_with_polearms": "resource generation with polearms",
"resource_generation_with_twohanded_bludgeoning_weapons": "resource generation with twohanded bludgeoning weapons",
"resource_generation_with_twohanded_slashing_weapons": "resource generation with twohanded slashing weapons",
"resource_generation_with_twohanded_weapons": "resource generation with twohanded weapons",
"resource_on_hit": "resource on hit",
"resource_regeneration": "resource regeneration",
"rock_splitter_block_chance_bonus": "rock splitter block chance bonus",
"rock_splitter_resource_generation": "rock splitter resource generation",
"rock_splitter_size": "rock splitter size",
"rupture_cooldown_reduction": "rupture cooldown reduction",
"rupture_damage": "rupture damage",
"rushing_claw_charges": "rushing claw charges",
"scourge_poisoning_duration": "scourge poisoning duration",
"scourge_size": "scourge size",
"sever_size": "sever size",
"shadow_clone_damage": "shadow clone damage",
"shadow_clone_duration": "shadow clone duration",
"shadow_damage": "shadow damage",
"shadow_damage_over_time": "shadow damage over time",
"shadow_imbue_lasts_for_casts": "shadow imbue lasts for casts",
"shadow_imbuement_size": "shadow imbuement size",
"shadow_lucky_hit_chance": "shadow lucky hit chance",
"shadow_resistance": "shadow resistance",
"shadow_step_cleaves_for_damage": "shadow step cleaves for damage",
"shadow_step_cooldown_reduction": "shadow step cooldown reduction",
"shadow_step_damage": "shadow step damage",
"shadow_step_duration": "shadow step duration",
"shapeshifting_attack_speed": "shapeshifting attack speed",
"shock_critical_strike_chance": "shock critical strike chance",
"shock_critical_strike_damage": "shock critical strike damage",
"shock_damage": "shock damage",
"shout_cooldown_reduction": "shout cooldown reduction",
"shred_critical_strike_chance": "shred critical strike chance",
"shrine_buff_duration": "shrine buff duration",
"skeletal_mages_damage": "skeletal mages damage",
"skeletal_mages_inherit_of_your_thorns": "skeletal mages inherit of your thorns",
"skeletal_warriors_inherit_of_your_thorns": "skeletal warriors inherit of your thorns",
"skeleton_priest_effect_duration": "skeleton priest effect duration",
"slow_duration_reduction": "slow duration reduction",
"smoke_grenade_cooldown_reduction": "smoke grenade cooldown reduction",
"smoke_grenade_damage": "smoke grenade damage",
"smoke_grenade_duration": "smoke grenade duration",
"smoke_grenade_size": "smoke grenade size",
"soar_cooldown_reduction": "soar cooldown reduction",
"soar_deals_up_to_damage_based_on_distance_traveled": "soar deals up to damage based on distance traveled",
"soar_grants_maximum_life_as_barrier_for_seconds": "soar grants maximum life as barrier for seconds",
"soar_size": "soar size",
"soulrift_duration": "soulrift duration",
"spirit_cost_reduction": "spirit cost reduction",
"spirit_on_kill": "spirit on kill",
"spirit_per_second": "spirit per second",
"steel_grasp_cooldown_reduction": "steel grasp cooldown reduction",
"steel_grasp_damage": "steel grasp damage",
"steel_grasp_duration": "steel grasp duration",
"steel_grasp_stuns_for_seconds": "steel grasp stuns for seconds",
"stinger_size": "stinger size",
"storm_cooldown_reduction": "storm cooldown reduction",
"storm_critical_strike_chance": "storm critical strike chance",
"storm_damage": "storm damage",
"storm_feather_potency": "storm feather potency",
"storm_strike_chains_to_targets": "storm strike chains to targets",
"strength": "strength",
"stun_duration": "stun duration",
"stun_grenade_damage": "stun grenade damage",
"stun_grenade_size": "stun grenade size",
"subterfuge_cooldown_reduction": "subterfuge cooldown reduction",
"summoning_damage": "summoning damage",
"teleport_cooldown_reduction": "teleport cooldown reduction",
"teleport_damage": "teleport damage",
"teleport_nova_size": "teleport nova size",
"the_devourer_cooldown_reduction": "the devourer cooldown reduction",
"the_hunter_cooldown_reduction": "the hunter cooldown reduction",
"the_protector_barrier_generation": "the protector barrier generation",
"the_protector_cooldown_reduction": "the protector cooldown reduction",
"the_seeker_charges": "the seeker charges",
"the_seeker_cooldown_reduction": "the seeker cooldown reduction",
"thorns": "thorns",
"thorns_while_fortified": "thorns while fortified",
"thrash_resource_generation": "thrash resource generation",
"thrash_size": "thrash size",
"thunderspike_resource_generation": "thunderspike resource generation",
"thunderspike_size": "thunderspike size",
"to_abundance": "to abundance",
"to_acceleration": "to acceleration",
"to_adrenaline_rush": "to adrenaline rush",
"to_aftermath": "to aftermath",
"to_aggressive_resistance": "to aggressive resistance",
"to_agile": "to agile",
"to_agility_skills": "to agility skills",
"to_alchemical_advantage": "to alchemical advantage",
"to_alchemists_fortune": "to alchemists fortune",
"to_all_passives": "to all passives",
"to_all_skills": "to all skills",
"to_amplify_damage": "to amplify damage",
"to_antivenom": "to antivenom",
"to_apex": "to apex",
"to_arc_lash": "to arc lash",
"to_armored_hide": "to armored hide",
"to_auspicious": "to auspicious",
"to_backlash": "to backlash",
"to_ball_lightning": "to ball lightning",
"to_barrage": "to barrage",
"to_bash": "to bash",
"to_basic_skills": "to basic skills",
"to_bastion": "to bastion",
"to_blade_shift": "to blade shift",
"to_blight": "to blight",
"to_blizzard": "to blizzard",
"to_blood_howl": "to blood howl",
"to_blood_lance": "to blood lance",
"to_blood_mist": "to blood mist",
"to_blood_surge": "to blood surge",
"to_bone_prison": "to bone prison",
"to_bone_skills": "to bone skills",
"to_bone_spear": "to bone spear",
"to_bone_spirit": "to bone spirit",
"to_bone_splinters": "to bone splinters",
"to_boulder": "to boulder",
"to_brawling_skills": "to brawling skills",
"to_brilliance": "to brilliance",
"to_brute_force": "to brute force",
"to_call_of_the_wild": "to call of the wild",
"to_caltrops": "to caltrops",
"to_chain_lightning": "to chain lightning",
"to_challenging_shout": "to challenging shout",
"to_charge": "to charge",
"to_charged_bolts": "to charged bolts",
"to_chilling_weight": "to chilling weight",
"to_circle_of_life": "to circle of life",
"to_clarity": "to clarity",
"to_claw": "to claw",
"to_coalesced_blood": "to coalesced blood",
"to_cold_front": "to cold front",
"to_cold_imbuement": "to cold imbuement",
"to_companion_skills": "to companion skills",
"to_compound_fracture": "to compound fracture",
"to_concealment": "to concealment",
"to_concussion": "to concussion",
"to_concussive_stomp": "to concussive stomp",
"to_conduction": "to conduction",
"to_conjuration_mastery": "to conjuration mastery",
"to_conjuration_skills": "to conjuration skills",
"to_consuming_shadows": "to consuming shadows",
"to_convulsions": "to convulsions",
"to_core_skills": "to core skills",
"to_corpse_explosion": "to corpse explosion",
"to_corpse_skills": "to corpse skills",
"to_corpse_tendrils": "to corpse tendrils",
"to_counterattack": "to counterattack",
"to_counteroffensive": "to counteroffensive",
"to_crippling_darkness": "to crippling darkness",
"to_crippling_flames": "to crippling flames",
"to_crushing_earth": "to crushing earth",
"to_crushing_hand": "to crushing hand",
"to_curse_skills": "to curse skills",
"to_cut_to_the_bone": "to cut to the bone",
"to_cyclone_armor": "to cyclone armor",
"to_dance_of_knives": "to dance of knives",
"to_dark_shroud": "to dark shroud",
"to_darkness_skills": "to darkness skills",
"to_dash": "to dash",
"to_deadly_venom": "to deadly venom",
"to_death_blow": "to death blow",
"to_deaths_approach": "to deaths approach",
"to_deaths_defense": "to deaths defense",
"to_deaths_embrace": "to deaths embrace",
"to_deaths_reach": "to deaths reach",
"to_debilitating_roar": "to debilitating roar",
"to_decompose": "to decompose",
"to_decrepify": "to decrepify",
"to_defensive_posture": "to defensive posture",
"to_defensive_skills": "to defensive skills",
"to_defensive_stance": "to defensive stance",
"to_defiance": "to defiance",
"to_devouring_blaze": "to devouring blaze",
"to_digitigrade_gait": "to digitigrade gait",
"to_dominant": "to dominant",
"to_double_swing": "to double swing",
"to_drain_vitality": "to drain vitality",
"to_duelist": "to duelist",
"to_earth_spike": "to earth spike",
"to_earthen_bulwark": "to earthen bulwark",
"to_elemental_attunement": "to elemental attunement",
"to_elemental_dominance": "to elemental dominance",
"to_endless_fury": "to endless fury",
"to_endless_pyre": "to endless pyre",
"to_endless_tempest": "to endless tempest",
"to_endurance": "to endurance",
"to_envenom": "to envenom",
"to_evulsion": "to evulsion",
"to_exploit": "to exploit",
"to_expose_vulnerability": "to expose vulnerability",
"to_familiar": "to familiar",
"to_fiery_surge": "to fiery surge",
"to_fire_bolt": "to fire bolt",
"to_fireball": "to fireball",
"to_firewall": "to firewall",
"to_flame_shield": "to flame shield",
"to_flay": "to flay",
"to_flurry": "to flurry",
"to_focus_skills": "to focus skills",
"to_follow_through": "to follow through",
"to_forceful_arrow": "to forceful arrow",
"to_frenzy": "to frenzy",
"to_frigid_breeze": "to frigid breeze",
"to_frigid_finesse": "to frigid finesse",
"to_frost_bolt": "to frost bolt",
"to_frost_nova": "to frost nova",
"to_frozen_orb": "to frozen orb",
"to_fueled": "to fueled",
"to_fueled_by_death": "to fueled by death",
"to_furious_impulse": "to furious impulse",
"to_furnace": "to furnace",
"to_glass_cannon": "to glass cannon",
"to_gloom": "to gloom",
"to_golem_mastery": "to golem mastery",
"to_grim_harvest": "to grim harvest",
"to_ground_stomp": "to ground stomp",
"to_guttural_yell": "to guttural yell",
"to_hammer_of_the_ancients": "to hammer of the ancients",
"to_hamstring": "to hamstring",
"to_haste": "to haste",
"to_heartseeker": "to heartseeker",
"to_heavy_handed": "to heavy handed",
"to_heightened_senses": "to heightened senses",
"to_hellbent_commander": "to hellbent commander",
"to_hemorrhage": "to hemorrhage",
"to_hewed_flesh": "to hewed flesh",
"to_hoarfrost": "to hoarfrost",
"to_hurricane": "to hurricane",
"to_hydra": "to hydra",
"to_ice_armor": "to ice armor",
"to_ice_blades": "to ice blades",
"to_ice_shards": "to ice shards",
"to_icy_touch": "to icy touch",
"to_imbuement_skills": "to imbuement skills",
"to_imperfectly_balanced": "to imperfectly balanced",
"to_impetus": "to impetus",
"to_imposing_presence": "to imposing presence",
"to_incinerate": "to incinerate",
"to_inner_flames": "to inner flames",
"to_innervation": "to innervation",
"to_invigorating_conduit": "to invigorating conduit",
"to_invigorating_fury": "to invigorating fury",
"to_invigorating_strike": "to invigorating strike",
"to_iron_fur": "to iron fur",
"to_iron_maiden": "to iron maiden",
"to_iron_skin": "to iron skin",
"to_kick": "to kick",
"to_landslide": "to landslide",
"to_leap": "to leap",
"to_lightning_spear": "to lightning spear",
"to_lightning_storm": "to lightning storm",
"to_lunging_strike": "to lunging strike",
"to_lupine_ferocitys_damage_bonus": "to lupine ferocitys damage bonus",
"to_macabre_skills": "to macabre skills",
"to_malice": "to malice",
"to_martial_vigor": "to martial vigor",
"to_mastery_skills": "to mastery skills",
"to_maul": "to maul",
"to_memento_mori": "to memento mori",
"to_mending": "to mending",
"to_mending_obscurity": "to mending obscurity",
"to_meteor": "to meteor",
"to_mighty_throw": "to mighty throw",
"to_mirage": "to mirage",
"to_natural_disaster": "to natural disaster",
"to_nature_magic_skills": "to nature magic skills",
"to_natures_reach": "to natures reach",
"to_natures_resolve": "to natures resolve",
"to_necrotic_carapace": "to necrotic carapace",
"to_no_mercy": "to no mercy",
"to_nourishment": "to nourishment",
"to_oppressive": "to oppressive",
"to_outburst": "to outburst",
"to_patient_guard": "to patient guard",
"to_payback": "to payback",
"to_penetrating_shot": "to penetrating shot",
"to_permafrost": "to permafrost",
"to_perseverance": "to perseverance",
"to_pit_fighter": "to pit fighter",
"to_poison_creeper": "to poison creeper",
"to_poison_imbuement": "to poison imbuement",
"to_poison_trap": "to poison trap",
"to_potency_skills": "to potency skills",
"to_potent": "to potent",
"to_potent_warding": "to potent warding",
"to_precision_imbuement": "to precision imbuement",
"to_predatory_instinct": "to predatory instinct",
"to_pressure_point": "to pressure point",
"to_prime_bone_storms_damage_reduction": "to prime bone storms damage reduction",
"to_prolific_fury": "to prolific fury",
"to_pulverize": "to pulverize",
"to_puncture": "to puncture",
"to_pyromancy_skills": "to pyromancy skills",
"to_quickshift": "to quickshift",
"to_quill_volley": "to quill volley",
"to_rabies": "to rabies",
"to_raid_leader": "to raid leader",
"to_rake": "to rake",
"to_rallying_cry": "to rallying cry",
"to_rapid_fire": "to rapid fire",
"to_rapid_gambits": "to rapid gambits",
"to_rapid_ossification": "to rapid ossification",
"to_ravager": "to ravager",
"to_ravenous": "to ravenous",
"to_ravens": "to ravens",
"to_razor_wings": "to razor wings",
"to_reap": "to reap",
"to_reapers_pursuit": "to reapers pursuit",
"to_rend": "to rend",
"to_resilient": "to resilient",
"to_resolution": "to resolution",
"to_resonance": "to resonance",
"to_rock_splitter": "to rock splitter",
"to_rupture": "to rupture",
"to_rushing_claw": "to rushing claw",
"to_safeguard": "to safeguard",
"to_scourge": "to scourge",
"to_second_wind": "to second wind",
"to_sever": "to sever",
"to_shadow_crash": "to shadow crash",
"to_shadow_imbuement": "to shadow imbuement",
"to_shadow_step": "to shadow step",
"to_shatters_damage_echo": "to shatters damage echo",
"to_shocking_impact": "to shocking impact",
"to_shred": "to shred",
"to_siphoning_strikes": "to siphoning strikes",
"to_skeletal_mage_mastery": "to skeletal mage mastery",
"to_skeletal_warrior_mastery": "to skeletal warrior mastery",
"to_skeletal_warrior_mastery_skeletal_mage_mastery_and_golem_mastery": "to skeletal warrior mastery, skeletal mage mastery, and golem mastery",
"to_slashing_skills": "to slashing skills",
"to_slaying_strike": "to slaying strike",
"to_smoke_grenade": "to smoke grenade",
"to_snap_freeze": "to snap freeze",
"to_soar": "to soar",
"to_soulrift": "to soulrift",
"to_spark": "to spark",
"to_spiked_armor": "to spiked armor",
"to_stand_alone": "to stand alone",
"to_steel_grasp": "to steel grasp",
"to_steel_grasp_cold_imbuement_frost_hurricane_or_skeletal_mage_mastery": "to steel grasp, cold imbuement, frost, hurricane, or skeletal mage mastery",
"to_stinger": "to stinger",
"to_stone_burst": "to stone burst",
"to_stone_guard": "to stone guard",
"to_storm_strike": "to storm strike",
"to_stutter_step": "to stutter step",
"to_subterfuge_skills": "to subterfuge skills",
"to_supremacy": "to supremacy",
"to_swift": "to swift",
"to_teleport": "to teleport",
"to_terror": "to terror",
"to_the_pack_leader_spirit_boons_lucky_hit_chance": "to the pack leader spirit boons lucky hit chance",
"to_thrash": "to thrash",
"to_thunderspike": "to thunderspike",
"to_tides_of_blood": "to tides of blood",
"to_tornado": "to tornado",
"to_touch_of_death": "to touch of death",
"to_tough_as_nails": "to tough as nails",
"to_toxic_claws": "to toxic claws",
"to_toxic_skin": "to toxic skin",
"to_trample": "to trample",
"to_transfusion": "to transfusion",
"to_trap_mastery": "to trap mastery",
"to_trick_attacks": "to trick attacks",
"to_twisting_blades": "to twisting blades",
"to_unrestrained_power": "to unrestrained power",
"to_unstable_elixirs": "to unstable elixirs",
"to_upheaval": "to upheaval",
"to_upheaval_cutthroat_pyromancy_earth_or_blood": "to upheaval, cutthroat, pyromancy, earth, or blood",
"to_ursine_strengths_bonuses": "to ursine strengths bonuses",
"to_velocity": "to velocity",
"to_vigorous": "to vigorous",
"to_vortex": "to vortex",
"to_wallop": "to wallop",
"to_war_cry": "to war cry",
"to_warmth": "to warmth",
"to_weapon_mastery": "to weapon mastery",
"to_weapon_mastery_skills": "to weapon mastery skills",
"to_whirlwind": "to whirlwind",
"to_wild_impulses": "to wild impulses",
"to_wind_shear": "to wind shear",
"to_withering_fist": "to withering fist",
"to_wolves": "to wolves",
"to_wrath_skills": "to wrath skills",
"total_armor": "total armor",
"total_armor_while_in_werebear_form": "total armor while in werebear form",
"total_armor_while_in_werewolf_form": "total armor while in werewolf form",
"touch_of_death_healing_bonus": "touch of death healing bonus",
"touch_of_death_swarm_duration": "touch of death swarm duration",
"trample_cooldown_reduction": "trample cooldown reduction",
"trample_damage": "trample damage",
"trap_cooldown_reduction": "trap cooldown reduction",
"trap_damage": "trap damage",
"traps_arm_seconds_faster": "traps arm seconds faster",
"twisting_blades_returns_faster": "twisting blades returns faster",
"ultimate_cooldown_reduction": "ultimate cooldown reduction",
"ultimate_damage": "ultimate damage",
"unstable_currents_cooldown_reduction": "unstable currents cooldown reduction",
"upheaval_overpowers_stun_for_seconds": "upheaval overpowers stun for seconds",
"upheaval_size": "upheaval size",
"vigor_cost_reduction": "vigor cost reduction",
"vigor_on_kill": "vigor on kill",
"vigor_per_second": "vigor per second",
"vortex_size": "vortex size",