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simulator.js
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'use strict';
const Logger = require('./lib/logger');
const Network = require('./network/network');
const FastPriorityQueue = require('fastpriorityqueue');
const ValidatorModule = require('./validator/audit_queue');
class Simulator {
registerTimeEvent(functionMeta, waitTime, eventQ, nodeID) {
eventQ.add({
type: 'time-event',
functionMeta: functionMeta,
dst: '' + nodeID,
registeredTime: this.clock,
triggeredTime: this.clock + waitTime
});
}
registerMsgEvent(packet, waitTime, eventQ) {
eventQ.add({
type: 'msg-event',
packet: packet,
dst: packet.dst,
registeredTime: this.clock,
triggeredTime: this.clock + waitTime
});
}
registerAttackerTimeEvent(functionMeta, waitTime, eventQ) {
eventQ.add({
type: 'attacker-time-event',
functionMeta: functionMeta,
registeredTime: this.clock,
triggeredTime: this.clock + waitTime
});
}
startSimulation() {
for (; this.network.attacker.updateParam() || this.simCount < this.config.repeatTime; this.simCount++) {
this.runOnce();
this.reset();
}
}
runOnce() {
for (let nodeID = 1; nodeID <= this.correctNodeNum; nodeID++) {
this.nodes[nodeID] = new this.Node(
'' + nodeID,
this.nodeNum,
this.network,
// register time event
(functionMeta, waitTime) => {
return this.registerTimeEvent(functionMeta, waitTime, this.eventQ, nodeID)
},
this.config,
);
}
this.network.addNodes(this.nodes);
// main loop - run till one simulation ends
while (!this.eventQ.isEmpty()) {
// pop events that should be processed
const waitingEvents = [];
this.clock = this.eventQ.peek().triggeredTime;
while (!this.eventQ.isEmpty() && this.eventQ.peek().triggeredTime === this.clock)
waitingEvents.push(this.eventQ.poll());
this.eventQ.trim();
waitingEvents.forEach((e) => {
switch (e.type) {
case 'msg-event':
this.nodes[e.dst].onMsgEvent(e); break;
case 'time-event':
this.nodes[e.dst].onTimeEvent(e); break;
case 'attacker-time-event':
this.network.attacker.onTimeEvent(e); break;
}
});
if (this.onEventsProccessed) this.onEventsProccessed();
if (this.judge()) return this.decided();
}
console.log("Error! eventQ is empty before simulation ends!");
}
// judge determines whether a consensus is reached or not
judge() {
let decideCount = 0;
for (let nodeID = 1; nodeID <= this.correctNodeNum; nodeID++) {
if (this.nodes[nodeID].isDecided) {
decideCount += 1;
}
}
return decideCount >= this.majority;
}
decided() {
this.simulationResults.push({
latency: this.clock,
msgBytes: this.network.totalMsgBytes,
msgCount: this.network.msgCount,
totalMsgCount: this.network.totalMsgCount,
});
if (this.onDecision) this.onDecision();
}
reset() {
this.eventQ.removeMany(() => true);
this.eventQ.trim();
this.clock = 0;
this.nodes = {};
this.network.removeNodes();
}
startValidator() {
this.simCount++;
this.auditor = new ValidatorModule(this.config.validatorLogPath,
// send to system
() => {}
);
// load ground truth.
this.auditor.logFromFile();
for (let nodeID = 1; nodeID <= this.correctNodeNum; nodeID++) {
this.nodes[nodeID] = new this.Node(
'' + nodeID,
this.nodeNum,
// auditor would mock a network that simply saves all packets.
this.auditor.network,
// register time event
(functionMeta, waitTime) => {
this.eventQ.add({
type: 'time-event',
functionMeta: functionMeta,
dst: '' + nodeID,
registeredTime: this.clock,
triggeredTime: this.clock + waitTime
});
}
);
if (nodeID === this.correctNodeNum) {
this.auditor.network.addNodes(this.nodes);
}
}
// main loop
while (true) {
const timeEvents = [];
let nextMsgEvent = this.auditor.nextMsgEvent();
if (nextMsgEvent !== null ){
this.nodes[nextMsgEvent.dst].onMsgEvent(nextMsgEvent);
} else {
// if there's no matched msgevent then trigger the time event.
this.clock = this.eventQ.peek().triggeredTime;
console.log("triggering event", this.eventQ.peek());
const msgEvents = [];
while (!this.eventQ.isEmpty() &&
this.eventQ.peek().triggeredTime === this.clock) {
const event = this.eventQ.poll();
switch (event.type) {
// there should only be time event.
case 'msg-event':
msgEvents.push(event);
break;
case 'time-event':
timeEvents.push(event);
break;
case 'attacker-time-event':
attackerTimeEvents.push(event);
}
}
console.log(`there's ${timeEvents.length} time events`);
timeEvents.forEach((event) => {
console.log(event);
this.nodes[event.dst].onTimeEvent(event);
});
}
this.judge();
}
}
constructor(config) {
Logger.clearLogDir();
this.eventQ = new FastPriorityQueue((eventA, eventB) => {
return eventA.triggeredTime < eventB.triggeredTime;
});
this.config = config;
this.clock = 0;
this.simCount = 0;
this.Node = require(`./ba-algo/${config.protocol}`);
this.nodes = {};
this.nodeNum = config.nodeNum;
this.byzantineNodeNum = config.byzantineNodeNum;
this.correctNodeNum = this.nodeNum - this.byzantineNodeNum;
this.majority = this.nodeNum - Math.floor((this.nodeNum - 1) / 3);
this.simulationResults = [];
// callback functions
this.onEventsProccessed = undefined;
this.onDecision = undefined;
this.network = new Network(
// send to system
() => {},
// register msg event
(packet, waitTime) => {
this.eventQ.add({
type: 'msg-event',
packet: packet,
dst: packet.dst,
registeredTime: this.clock,
triggeredTime: this.clock + waitTime
});
},
// register attacker time event
(functionMeta, waitTime) => {
return this.registerAttackerTimeEvent(functionMeta, waitTime, this.eventQ)
},
this.eventQ,
this.nodeNum,
this.byzantineNodeNum,
// get clock
() => this.clock,
config
);
}
};
module.exports = Simulator;