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GodotSim.csproj
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<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Tools</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProjectGuid>{9710E5A3-F6E3-41FF-88E0-C5E0E427B0D4}</ProjectGuid>
<OutputType>Library</OutputType>
<OutputPath>.mono/temp/bin/$(Configuration)</OutputPath>
<RootNamespace>GodotSim</RootNamespace>
<AssemblyName>GodotSim</AssemblyName>
<TargetFrameworkVersion>v4.7</TargetFrameworkVersion>
<GodotProjectGeneratorVersion>1.0.7374.18850</GodotProjectGeneratorVersion>
<BaseIntermediateOutputPath>.mono/temp/obj</BaseIntermediateOutputPath>
<IntermediateOutputPath>$(BaseIntermediateOutputPath)/$(Configuration)</IntermediateOutputPath>
<ApiConfiguration Condition=" '$(Configuration)' != 'Release' ">Debug</ApiConfiguration>
<ApiConfiguration Condition=" '$(Configuration)' == 'Release' ">Release</ApiConfiguration>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<DebugSymbols>true</DebugSymbols>
<DebugType>portable</DebugType>
<Optimize>false</Optimize>
<DefineConstants>$(GodotDefineConstants);GODOT;DEBUG;</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<ConsolePause>false</ConsolePause>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<DebugType>portable</DebugType>
<Optimize>true</Optimize>
<DefineConstants>$(GodotDefineConstants);GODOT;</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<ConsolePause>false</ConsolePause>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Tools|AnyCPU' ">
<DebugSymbols>true</DebugSymbols>
<DebugType>portable</DebugType>
<Optimize>false</Optimize>
<DefineConstants>$(GodotDefineConstants);GODOT;DEBUG;TOOLS;</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<ConsolePause>false</ConsolePause>
</PropertyGroup>
<ItemGroup>
<Reference Include="GodotSharp">
<HintPath>$(ProjectDir)/.mono/assemblies/$(ApiConfiguration)/GodotSharp.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="GodotSharpEditor" Condition=" '$(Configuration)' == 'Tools' ">
<HintPath>$(ProjectDir)/.mono/assemblies/$(ApiConfiguration)/GodotSharpEditor.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="System" />
<Reference Include="System.Buffers">
<HintPath>packages\System.Buffers.4.5.1\lib\net461\System.Buffers.dll</HintPath>
</Reference>
<Reference Include="System.Numerics.Vectors">
<HintPath>packages\System.Numerics.Vectors.4.5.0\lib\net46\System.Numerics.Vectors.dll</HintPath>
</Reference>
<Reference Include="mscorlib" />
<Reference Include="System.Numerics" />
<Reference Include="System.Runtime.CompilerServices.Unsafe">
<HintPath>packages\System.Runtime.CompilerServices.Unsafe.4.7.1\lib\net461\System.Runtime.CompilerServices.Unsafe.dll</HintPath>
</Reference>
<Reference Include="System.Memory">
<HintPath>packages\System.Memory.4.5.4\lib\net461\System.Memory.dll</HintPath>
</Reference>
<Reference Include="Grpc.Core.Api">
<HintPath>packages\Grpc.Core.Api.2.30.0\lib\net45\Grpc.Core.Api.dll</HintPath>
</Reference>
<Reference Include="Microsoft.CSharp" />
<Reference Include="Grpc.Core">
<HintPath>packages\Grpc.Core.2.30.0\lib\net45\Grpc.Core.dll</HintPath>
</Reference>
<Reference Include="Google.Protobuf">
<HintPath>packages\Google.Protobuf.3.12.3\lib\net45\Google.Protobuf.dll</HintPath>
</Reference>
</ItemGroup>
<ItemGroup>
<Compile Include="GodotSim.cs" />
<Compile Include="Properties\AssemblyInfo.cs" />
<Compile Include="Network\Proto\RobotGrpc.cs" />
<Compile Include="Network\Proto\Robot.cs" />
<Compile Include="Network\Proto\Ping.cs" />
<Compile Include="Network\Proto\PingGrpc.cs" />
<Compile Include="Network\Services\PingService.cs" />
<Compile Include="Network\Services\RobotService.cs" />
<Compile Include="Network\Client.cs" />
<Compile Include="Network\Server.cs" />
<Compile Include="Network\EventManager.cs" />
<Compile Include="Network\NetworkManager.cs" />
</ItemGroup>
<ItemGroup>
<None Include="packages.config" />
</ItemGroup>
<Import Project="$(MSBuildBinPath)\Microsoft.CSharp.targets" />
<Import Project="packages\Grpc.Core.2.30.0\build\net45\Grpc.Core.targets" Condition="Exists('packages\Grpc.Core.2.30.0\build\net45\Grpc.Core.targets')" />
</Project>